International audienceMMOGs (Massively Multiplayer Online Games) are getting ever more popular, but current game server architectures do not scale with the number of players. Instead of addressing the issue, the most common workaround in the industry is to use multiple distinct and non communicating game servers. After a brief overview of existing game server architectures and methods to distribute server load, this position paper outlines another kind of architecture that should scale and discusses the difficulty of evaluating game platforms on a large scale
This article presents a peer-to-peer overlay for massively multiplayer online games with a focus on ...
International audienceMinecraft is a popular game with more than 20 million paying users and many mo...
This article presents a peer-to-peer overlay for massively multiplayer online games with a focus on ...
With this article we want to identify the main scalability issues for the development of Massive Mul...
There has been a tremendous growth in the popularity of Massively Multiplayer Online Games (or MMOGs...
World-wide multiplayer games present several scalability challenges for large-scale deployment. In r...
A real-time massively multiplayer online game (MMOG) is a networked computer or video game in which ...
With the launch of World of Warcraft in 2004, Massively Multiplayer Online Games (MMOGs) really came...
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solu...
A massively multiplayer online game (MMOG) often requires a game publisher to deploy dozens or hundr...
A massively multiplayer online game (MMOG) often requires a game publisher to deploy dozens or hundr...
A massively multiplayer online game (MMOG) often requires a game publisher to deploy dozens or hundr...
Abstract—3D massive multiplayer virtual spaces are getting more and more popular, not only as comput...
MMORPG (Massively Multiplayer Online Role Playing Games) is the most popular genre among network gam...
Massively Multiplayer Online Games (MMOGs) can involve millions of synchronous players scattered acr...
This article presents a peer-to-peer overlay for massively multiplayer online games with a focus on ...
International audienceMinecraft is a popular game with more than 20 million paying users and many mo...
This article presents a peer-to-peer overlay for massively multiplayer online games with a focus on ...
With this article we want to identify the main scalability issues for the development of Massive Mul...
There has been a tremendous growth in the popularity of Massively Multiplayer Online Games (or MMOGs...
World-wide multiplayer games present several scalability challenges for large-scale deployment. In r...
A real-time massively multiplayer online game (MMOG) is a networked computer or video game in which ...
With the launch of World of Warcraft in 2004, Massively Multiplayer Online Games (MMOGs) really came...
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solu...
A massively multiplayer online game (MMOG) often requires a game publisher to deploy dozens or hundr...
A massively multiplayer online game (MMOG) often requires a game publisher to deploy dozens or hundr...
A massively multiplayer online game (MMOG) often requires a game publisher to deploy dozens or hundr...
Abstract—3D massive multiplayer virtual spaces are getting more and more popular, not only as comput...
MMORPG (Massively Multiplayer Online Role Playing Games) is the most popular genre among network gam...
Massively Multiplayer Online Games (MMOGs) can involve millions of synchronous players scattered acr...
This article presents a peer-to-peer overlay for massively multiplayer online games with a focus on ...
International audienceMinecraft is a popular game with more than 20 million paying users and many mo...
This article presents a peer-to-peer overlay for massively multiplayer online games with a focus on ...