Abstract—3D massive multiplayer virtual spaces are getting more and more popular, not only as computer games but as complex simulation and interaction environments, heading to become the next paradigm of multi-user interface. Still their universal adoption is hindered by some serious practical issues, mainly revolving around development costs and scalability limitations. The authors consider that the main cause for these limitations resides in the particularities of server-side software architectures- traditionally designed as clusters of single processor machines. The paper gives a brief overview of current solutions and their limitations and proposes two innovative architectural concepts which have a big potential for creating cheaper and...
Abstract. A Distributed Virtual Environment (DVE) system offers a computer-generated virtual world i...
A virtual machine (VM) is a software abstraction of a real, physical machine. Virtualization has bee...
A virtual machine (VM) is a software abstraction of a real, physical machine. Virtualization has bee...
There has been a tremendous growth in the popularity of Massively Multiplayer Online Games (or MMOGs...
International audienceMMOGs (Massively Multiplayer Online Games) are getting ever more popular, but ...
Networked multiplayer video games have become enormously popular over the past two decades. Recently...
Multi-user applications can be complex to develop due to their large or intricate nature. Many of th...
Massively Multiuser Online Games (MMOG), now supporting millions of simultaneous participants on a r...
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solu...
This paper investigates the architecture of Massive Multiplayer Online Games. The main purpose is to...
With this article we want to identify the main scalability issues for the development of Massive Mul...
This paper presents a high level overview of PVW (Partitioned Virtual Worlds), a distributed system ...
This paper is about the design and implemenation of a protocol to support scalable distributed multi...
We present a network software architecture for solving the problem of scaling large distributed simu...
Virtual worlds can be potentially anything, ranging from an astronomical simulation to a massively m...
Abstract. A Distributed Virtual Environment (DVE) system offers a computer-generated virtual world i...
A virtual machine (VM) is a software abstraction of a real, physical machine. Virtualization has bee...
A virtual machine (VM) is a software abstraction of a real, physical machine. Virtualization has bee...
There has been a tremendous growth in the popularity of Massively Multiplayer Online Games (or MMOGs...
International audienceMMOGs (Massively Multiplayer Online Games) are getting ever more popular, but ...
Networked multiplayer video games have become enormously popular over the past two decades. Recently...
Multi-user applications can be complex to develop due to their large or intricate nature. Many of th...
Massively Multiuser Online Games (MMOG), now supporting millions of simultaneous participants on a r...
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solu...
This paper investigates the architecture of Massive Multiplayer Online Games. The main purpose is to...
With this article we want to identify the main scalability issues for the development of Massive Mul...
This paper presents a high level overview of PVW (Partitioned Virtual Worlds), a distributed system ...
This paper is about the design and implemenation of a protocol to support scalable distributed multi...
We present a network software architecture for solving the problem of scaling large distributed simu...
Virtual worlds can be potentially anything, ranging from an astronomical simulation to a massively m...
Abstract. A Distributed Virtual Environment (DVE) system offers a computer-generated virtual world i...
A virtual machine (VM) is a software abstraction of a real, physical machine. Virtualization has bee...
A virtual machine (VM) is a software abstraction of a real, physical machine. Virtualization has bee...