This paper is about the design and implemenation of a protocol to support scalable distributed multiparty virtual reality systems. The paper covers the service requirements for the protocol, the range of protocol semantics, and the congestion avoidance scheme proposed for use with such systems. The goal is to show how multicast can be used in a variety of ways to construct a novel system that can admit very large numbers of simulataneous participants in an heterogeneous network. 1 Introduction Distributed VR is a relatively new area of research. Virtual reality systems are now largely software components, rather than requiring the dedicated head-up-display input controllers and renderer hardware of the past. Current high-end workstations c...
Files are usually used for exchange of 3D data between graphical applications, but this approach is ...
Conference Proceedings, SPIE Internet Imaging, San José, California, 24-26 January 2001.Efficient co...
We present a network software architecture for solving the problem of scaling large distributed simu...
Recent research efforts have concentrated on determining how the distributed workplace can be transf...
IP Multicasting has been a crucial requirement of many scalable networked virtual environments by pr...
Abstract—This paper presents a massively shared virtual reality system based on a network of peers. ...
Shared virtual worlds are one of today's major research topics. While limited to particular app...
This paper explores the issues involved in designing and developing network software architectures f...
Virtual environments (VEs) are interactive computer simulations that immerse users in an alternate ...
Abstract: In this paper a VR architecture is described that enables an easy and very scalable way to...
ABSTRACT: This paper addresses the need for reliable multicast (RM) network support for the class of...
Most of architectures proposed for developing Distributed Virtual Environment (DVE) allow limited nu...
Collaborative Virtual Environments (CVEs) are Virtual Reality (VR) systems and can simulate medical ...
The virtual environment research community is focusing on the human computer interaction model for f...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
Files are usually used for exchange of 3D data between graphical applications, but this approach is ...
Conference Proceedings, SPIE Internet Imaging, San José, California, 24-26 January 2001.Efficient co...
We present a network software architecture for solving the problem of scaling large distributed simu...
Recent research efforts have concentrated on determining how the distributed workplace can be transf...
IP Multicasting has been a crucial requirement of many scalable networked virtual environments by pr...
Abstract—This paper presents a massively shared virtual reality system based on a network of peers. ...
Shared virtual worlds are one of today's major research topics. While limited to particular app...
This paper explores the issues involved in designing and developing network software architectures f...
Virtual environments (VEs) are interactive computer simulations that immerse users in an alternate ...
Abstract: In this paper a VR architecture is described that enables an easy and very scalable way to...
ABSTRACT: This paper addresses the need for reliable multicast (RM) network support for the class of...
Most of architectures proposed for developing Distributed Virtual Environment (DVE) allow limited nu...
Collaborative Virtual Environments (CVEs) are Virtual Reality (VR) systems and can simulate medical ...
The virtual environment research community is focusing on the human computer interaction model for f...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
Files are usually used for exchange of 3D data between graphical applications, but this approach is ...
Conference Proceedings, SPIE Internet Imaging, San José, California, 24-26 January 2001.Efficient co...
We present a network software architecture for solving the problem of scaling large distributed simu...