Virtual worlds can be potentially anything, ranging from an astronomical simulation to a massively multiplayer online role-playing game. Such a wide variety of potential use cases require a generic and extensible solution when considering the data and communication models for a general-purpose platform for arbitrary virtual worlds with potentially thousands of concurrent users. As computational scalability issues, such as graphics rendering and physics simulation in 3-D environments are already well addressed with existing solutions, this thesis considers the performance problems of multi-user virtual world client-server communication when working on large virtual worlds containing arbitrary data and functionality. Despite the differences...
The Virtual Society is a long-term research initiative that is investigating the evolution of the fu...
Most services on the Internet are built on centralized architecture, where one cluster of servers ha...
Collaborative 3D virtual spaces and their services are often too heavy for a mobile device to handle...
La réalité mixe, les jeux en ligne massivement multijoueur (MMOGs), les mondes virtuels et le cybere...
Abstract—3D massive multiplayer virtual spaces are getting more and more popular, not only as comput...
Research efforts in Virtual Worlds domain have been mainly devoted to user interfaces, communicatio...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
Virtual worlds attract millions of users and these popular applications --supported by gigantic data...
Abstract-In today's virtual worlds, even in the massively multi-player games, the number of ava...
Networked virtual reality environments including virtual worlds devoted to entertainment, online soc...
Internet-based collaborative virtual environments allow users to explore and interact with many virt...
Due to the extensive use of modem technology and the advent of mobile communications, bandwidth usag...
Due to the extensive use of modem technology and the advent of mobile communications, bandwidth usag...
Lack of bandwidth and network latency are known to be major impediments to achieving realism in dist...
The Virtual Society is a long-term research initiative that is investigating the evolution of the fu...
Most services on the Internet are built on centralized architecture, where one cluster of servers ha...
Collaborative 3D virtual spaces and their services are often too heavy for a mobile device to handle...
La réalité mixe, les jeux en ligne massivement multijoueur (MMOGs), les mondes virtuels et le cybere...
Abstract—3D massive multiplayer virtual spaces are getting more and more popular, not only as comput...
Research efforts in Virtual Worlds domain have been mainly devoted to user interfaces, communicatio...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
Virtual worlds attract millions of users and these popular applications --supported by gigantic data...
Abstract-In today's virtual worlds, even in the massively multi-player games, the number of ava...
Networked virtual reality environments including virtual worlds devoted to entertainment, online soc...
Internet-based collaborative virtual environments allow users to explore and interact with many virt...
Due to the extensive use of modem technology and the advent of mobile communications, bandwidth usag...
Due to the extensive use of modem technology and the advent of mobile communications, bandwidth usag...
Lack of bandwidth and network latency are known to be major impediments to achieving realism in dist...
The Virtual Society is a long-term research initiative that is investigating the evolution of the fu...
Most services on the Internet are built on centralized architecture, where one cluster of servers ha...
Collaborative 3D virtual spaces and their services are often too heavy for a mobile device to handle...