Collaborative 3D virtual spaces and their services are often too heavy for a mobile device to handle. The burden of such services is divided between extensive amounts of data, which need to be downloaded prior to using the service, and the complexity of the resulting graphical rendering process. In this paper, a proxy based architecture for collaborative virtual spaces is used to manipulate graphical data demand-time to favor both network bandwidth usage and graphical rendering process. In addition, a proof of concept test is shown, regarding how the simplification process gains savings for different client device profiles, including laptops, tablets and mobile devices
Abstract—3D massive multiplayer virtual spaces are getting more and more popular, not only as comput...
Abstract Heterogeneous mobile devices are constrained by their limited battery capacity and availab...
Cloud gaming architecture has been proposed and deployed in large-scale com- mercial systems in rece...
Internet-based collaborative virtual environments allow users to explore and interact with many virt...
We propose a context-aware adaptive rendering architecture which visualizes 3D content with customiz...
We propose a context-aware adaptive rendering architecture which visualizes 3D content with customiz...
The evolution in mobile applications to support advanced interactivity and demanding multimedia feat...
Today's network landscape consists of quite different network technologies, wide range of end-device...
We present a strategy for rendering in distributed virtual environments. A geometry database is main...
Nowadays, video games such as Massively Multiplayer Online Game (MMOG) have become cultural mediat...
This dissertation studies a new cloud server based approach for mobile gaming, termed Cloud Mobile G...
Virtual worlds provide 3D-immersive experiences to users and some of them already have already launc...
Nowadays the processing power of mobile phones, smartphones and PDAs is increasing as well as the tr...
For cloud gaming services to be successfully utilized in a commercial setting, a certain service l...
For cloud gaming services to be successfully utilized in a commercial setting, a certain service l...
Abstract—3D massive multiplayer virtual spaces are getting more and more popular, not only as comput...
Abstract Heterogeneous mobile devices are constrained by their limited battery capacity and availab...
Cloud gaming architecture has been proposed and deployed in large-scale com- mercial systems in rece...
Internet-based collaborative virtual environments allow users to explore and interact with many virt...
We propose a context-aware adaptive rendering architecture which visualizes 3D content with customiz...
We propose a context-aware adaptive rendering architecture which visualizes 3D content with customiz...
The evolution in mobile applications to support advanced interactivity and demanding multimedia feat...
Today's network landscape consists of quite different network technologies, wide range of end-device...
We present a strategy for rendering in distributed virtual environments. A geometry database is main...
Nowadays, video games such as Massively Multiplayer Online Game (MMOG) have become cultural mediat...
This dissertation studies a new cloud server based approach for mobile gaming, termed Cloud Mobile G...
Virtual worlds provide 3D-immersive experiences to users and some of them already have already launc...
Nowadays the processing power of mobile phones, smartphones and PDAs is increasing as well as the tr...
For cloud gaming services to be successfully utilized in a commercial setting, a certain service l...
For cloud gaming services to be successfully utilized in a commercial setting, a certain service l...
Abstract—3D massive multiplayer virtual spaces are getting more and more popular, not only as comput...
Abstract Heterogeneous mobile devices are constrained by their limited battery capacity and availab...
Cloud gaming architecture has been proposed and deployed in large-scale com- mercial systems in rece...