Current-generation Massively Multiplayer Online Games (MMOG), such as World of Warcraft, Eve Online, and Second Life are mainly built on distributed client-server architectures with server allocation based on sharding, static geographical partitioning, dynamic micro-cell scheme, or optimal server for placing a virtual region according to the geographical dispersion of players. This paper reviews various approaches on data replication and region partitioning. Management of areas of interest (field of vision) is discussed, which reduces processing load dramatically by updating players only with those events that occur within their area of interest. This can be managed either through static geographical partitioning on the basis of the assumpt...
Synchronous communication is a primary concern for multi-user virtual environments like Massively Mu...
The increasing popularity of Massively Multiplayer Online Games (MMOG) - games involving thousands o...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Current-generation Massively Multiplayer Online Games (MMOG), such as World of Warcraft, Eve Online,...
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solu...
This paper investigates the architecture of Massive Multiplayer Online Games. The main purpose is to...
Over the past decades we have witnessed an enormous development in multiplayer games. They have evol...
Massively Multiuser Online Games (MMOG), now supporting millions of simultaneous participants on a r...
The focus of this dissertation is on large-scale and long-running networked real-time multiplayer ga...
The focus of this dissertation is on large-scale and long-running networked real-time multiplayer ga...
Massively Multiplayer Online Games give their players the opportunity to play together with thousand...
A real-time massively multiplayer online game (MMOG) is a networked computer or video game in which ...
Most Massively Multiplayer Online Games (MMOG) use the Client-Server model, which has downsides in m...
Massively Multiplayer Online Games give their players the opportunity to play together with thousand...
Abstract—Traditionally, a central server is utilized to provide support to MMOGs (massively multipla...
Synchronous communication is a primary concern for multi-user virtual environments like Massively Mu...
The increasing popularity of Massively Multiplayer Online Games (MMOG) - games involving thousands o...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...
Current-generation Massively Multiplayer Online Games (MMOG), such as World of Warcraft, Eve Online,...
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solu...
This paper investigates the architecture of Massive Multiplayer Online Games. The main purpose is to...
Over the past decades we have witnessed an enormous development in multiplayer games. They have evol...
Massively Multiuser Online Games (MMOG), now supporting millions of simultaneous participants on a r...
The focus of this dissertation is on large-scale and long-running networked real-time multiplayer ga...
The focus of this dissertation is on large-scale and long-running networked real-time multiplayer ga...
Massively Multiplayer Online Games give their players the opportunity to play together with thousand...
A real-time massively multiplayer online game (MMOG) is a networked computer or video game in which ...
Most Massively Multiplayer Online Games (MMOG) use the Client-Server model, which has downsides in m...
Massively Multiplayer Online Games give their players the opportunity to play together with thousand...
Abstract—Traditionally, a central server is utilized to provide support to MMOGs (massively multipla...
Synchronous communication is a primary concern for multi-user virtual environments like Massively Mu...
The increasing popularity of Massively Multiplayer Online Games (MMOG) - games involving thousands o...
Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while cl...