Abstract—The number of small, independent game developers has grown recently due to the widespread of game creation tools such as Flash and Unity3D. However, adding multi-user support is still uncommon due to the amount of server and network knowhow required. Small developers thus are confined to making simple single-player games. This paper presents ImonCloud, a scalable system designed to easily add multi-user and spatial interactions for otherwise single-player games. Developers only need to focus on writing the game logic in JavaScript, the game’s deployment and scaling is then done transparently. Clients connect to servers closest to them, while game logic is executed at nearby servers to reduce latency. Server redundancy is also provi...
This paper presents the study on the mobiTop system- a collocated multi-mobile system. The mobiTop s...
We present the design and implementation of Hydra, a peer-to-peer architecture for massively-multipl...
This paper presents the main architectural issues of a new platform to implement multiuser interacti...
Multiplayer online games with support for high user numbers must provide mechanisms to support an in...
Highly interactive network applications such as online games are rapidly growing in popularity and m...
Today a number of mobile phones are equipped with different networking technologies such as Bluetoot...
Nowadays, Unity 3D is the dominant game engine in the market, because it supports the development o...
This article presents a peer-to-peer overlay for massively multiplayer online games with a focus on ...
Multiplayer online games have become an increasingly integral part of online entertainment. With adv...
In this paper we present a platform for developing mobile, locative and collaborative distributed ga...
How can Minecraft-like games become scalable cloud services? Hundreds of Minecraft-like games, that ...
Emerging pervasive games will be immersed into real-life situations and leverage new types of contex...
As systems become large, they are developed by complex organizations, involving dozens of companies ...
Massively Multiplayer Online Games (MMOGs) are an important type of distributed applications and hav...
This paper presents the study on the mobiTop system- a collocated multi-mobile system. The mobiTop s...
This paper presents the study on the mobiTop system- a collocated multi-mobile system. The mobiTop s...
We present the design and implementation of Hydra, a peer-to-peer architecture for massively-multipl...
This paper presents the main architectural issues of a new platform to implement multiuser interacti...
Multiplayer online games with support for high user numbers must provide mechanisms to support an in...
Highly interactive network applications such as online games are rapidly growing in popularity and m...
Today a number of mobile phones are equipped with different networking technologies such as Bluetoot...
Nowadays, Unity 3D is the dominant game engine in the market, because it supports the development o...
This article presents a peer-to-peer overlay for massively multiplayer online games with a focus on ...
Multiplayer online games have become an increasingly integral part of online entertainment. With adv...
In this paper we present a platform for developing mobile, locative and collaborative distributed ga...
How can Minecraft-like games become scalable cloud services? Hundreds of Minecraft-like games, that ...
Emerging pervasive games will be immersed into real-life situations and leverage new types of contex...
As systems become large, they are developed by complex organizations, involving dozens of companies ...
Massively Multiplayer Online Games (MMOGs) are an important type of distributed applications and hav...
This paper presents the study on the mobiTop system- a collocated multi-mobile system. The mobiTop s...
This paper presents the study on the mobiTop system- a collocated multi-mobile system. The mobiTop s...
We present the design and implementation of Hydra, a peer-to-peer architecture for massively-multipl...
This paper presents the main architectural issues of a new platform to implement multiuser interacti...