Massively Multiplayer Games are applications distributed over the web for which the issues of persistence, security, real-time response, scalability and the critical use of both processor and network resources, are problematic.We propose a framework for the construction of such applications, that favors the fine-tuning of innovating game-plays by allowing a very fine-grained adjustment of the interactions involved.We describe the techniques currently in use and show how each of the existing solutions for the construction of a given interaction is closely related to the functional description of that interaction, considered in the context of a specific game-play.Our proposal comprises a prototyping tool based on a framework having a simple s...
Cet article expose un modèle qui permet de représenter à peu près n'importe quelle règle de jeu de t...
The popularity of massively multiplayer games has increased in recent years and game providers are f...
In this paper we present a framework for the generation of content for massively multiplayer online...
With the launch of World of Warcraft in 2004, Massively Multiplayer Online Games (MMOGs) really came...
The complexity of developing multiplayer games, along with their popularity, has grown tremendously ...
A real-time massively multiplayer online game (MMOG) is a networked computer or video game in which ...
Multiplayer games users' have increased since the widespread use of the internet. Withthe arrival of...
Dans les jeux multijoueurs, où plusieurs joueurs participent à une même partie et communiquent entre...
Online multiplayer games allow competition with other opponents using the internet. Their developmen...
Massively Multiplayer Online Games (MMOGs) are a very popular class of distributed systems with more...
Multiplayer online games with support for high user numbers must provide mechanisms to support an in...
Massively Multi-player Online Games (MMOGs) aim at gathering an infinite number of players within th...
Multiplayer Online Games (MOGs) are an extremely popular online technology, one that produces billio...
Massively multiplayer online games have gained such momentum throughout the years that their consume...
Texte intégral accessible uniquement aux membres de l'Université de LorraineIn virtual team applicat...
Cet article expose un modèle qui permet de représenter à peu près n'importe quelle règle de jeu de t...
The popularity of massively multiplayer games has increased in recent years and game providers are f...
In this paper we present a framework for the generation of content for massively multiplayer online...
With the launch of World of Warcraft in 2004, Massively Multiplayer Online Games (MMOGs) really came...
The complexity of developing multiplayer games, along with their popularity, has grown tremendously ...
A real-time massively multiplayer online game (MMOG) is a networked computer or video game in which ...
Multiplayer games users' have increased since the widespread use of the internet. Withthe arrival of...
Dans les jeux multijoueurs, où plusieurs joueurs participent à une même partie et communiquent entre...
Online multiplayer games allow competition with other opponents using the internet. Their developmen...
Massively Multiplayer Online Games (MMOGs) are a very popular class of distributed systems with more...
Multiplayer online games with support for high user numbers must provide mechanisms to support an in...
Massively Multi-player Online Games (MMOGs) aim at gathering an infinite number of players within th...
Multiplayer Online Games (MOGs) are an extremely popular online technology, one that produces billio...
Massively multiplayer online games have gained such momentum throughout the years that their consume...
Texte intégral accessible uniquement aux membres de l'Université de LorraineIn virtual team applicat...
Cet article expose un modèle qui permet de représenter à peu près n'importe quelle règle de jeu de t...
The popularity of massively multiplayer games has increased in recent years and game providers are f...
In this paper we present a framework for the generation of content for massively multiplayer online...