Dans les jeux multijoueurs, où plusieurs joueurs participent à une même partie et communiquent entre eux à travers un réseau, les joueurs peuvent avoir des visions différentes du jeu en raison des délais de communication. Ceci engendre des incohérences encore plus importantes sur les réseaux mobiles tels que les réseaux 3G où les délais de communication peuvent atteindre plusieurs secondes. Des algorithmes doivent donc être mis en place pour maintenir la cohérence entre les joueurs. Ces algorithmes sont assez complexes et difficiles à programmer et mettre au point. Le but de cette thèse est de proposer une architecture logicielle qui découple la conception du jeu, de ses besoins de communication en proposant une infrastructure de communicat...
Mobile gaming for smartphones has gained huge popularity in recent yearsand has become a big industr...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
International audienceMost of the multiplayer games available online are based on a client-server ar...
Dans les jeux multijoueurs, où plusieurs joueurs participent à une même partie et communiquent entre...
In Distributed Interactive Applications (DIA) such as multiplayer games, where many participants are...
In Distributed Interactive Applications (DIA) such as multiplayer games, where many participants are...
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive rea...
Massively Multiplayer Games are applications distributed over the web for which the issues of persis...
Abstract: Nowadays, mobile phones/tabs/netbooks are an essential part of our life and it is hard to ...
Abstract—Online amusement applications, as distributed multiplayer videogames and interactive storyt...
none3noMobile games are characterized by the need to exploit responsive and reliable communication p...
This paper presents the results of an undergoing projectdealing with issues for mobile multiplayer g...
The design of Distributed Interactive Multimedia Applications (DIMA) on Internet opens new perspecti...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
Multiplayer mobile games using the local network is a tempting platform,however, several technical h...
Mobile gaming for smartphones has gained huge popularity in recent yearsand has become a big industr...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
International audienceMost of the multiplayer games available online are based on a client-server ar...
Dans les jeux multijoueurs, où plusieurs joueurs participent à une même partie et communiquent entre...
In Distributed Interactive Applications (DIA) such as multiplayer games, where many participants are...
In Distributed Interactive Applications (DIA) such as multiplayer games, where many participants are...
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive rea...
Massively Multiplayer Games are applications distributed over the web for which the issues of persis...
Abstract: Nowadays, mobile phones/tabs/netbooks are an essential part of our life and it is hard to ...
Abstract—Online amusement applications, as distributed multiplayer videogames and interactive storyt...
none3noMobile games are characterized by the need to exploit responsive and reliable communication p...
This paper presents the results of an undergoing projectdealing with issues for mobile multiplayer g...
The design of Distributed Interactive Multimedia Applications (DIMA) on Internet opens new perspecti...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
Multiplayer mobile games using the local network is a tempting platform,however, several technical h...
Mobile gaming for smartphones has gained huge popularity in recent yearsand has become a big industr...
This paper addresses communication problems in a distributed virtual reality system. The paper prese...
International audienceMost of the multiplayer games available online are based on a client-server ar...