Abstract: Virtual Learning Environments (VLEs) are becoming increasingly popular in online education environments and have multiple pedagogical advantages over more traditional approaches to education. VLEs include 3D worlds where students can engage in simulated learning activities such as Second Life. According to Claudia L'Amoreaux at Linden Lab, “at least 300 universities around the world teach courses and conduct research in Second Life. ” However, to date, VLEs have been very limited in use for K-12 education. One option for secondary schools was developed by Game Environment Applying Real Skills (GEARS) and can be used in online or traditional schools. The 3D VLE is named ARC: The Impending Gale. This program has been used suc...
Online virtual world environments have generated a public-private space that is being used for educa...
3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband co...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
It is estimated that our children, before they leave college, will spend 10000 hours playing video g...
Abstract: Information and Communication Technologies (ICT) offer new approaches towards knowledge ac...
A much more attractive way to use the internet was discovered. Users are represented by avatars in t...
Education researchers have studied 3D virtual environments (multi-user virtual environments; MUVEs) ...
Education researchers have studied 3D virtual environments (multi-user virtual environments; MUVEs) ...
Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments a...
Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments a...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
A 3D virtual world, also called synthetic world, is a synchronous, persistent multi-user virtual env...
Author name used in this publication: David Kurt Herold2008-2009 > Academic research: refereed > Pub...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
There are high expectations of the educational value of online games and immersive, virtual worlds. ...
Online virtual world environments have generated a public-private space that is being used for educa...
3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband co...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
It is estimated that our children, before they leave college, will spend 10000 hours playing video g...
Abstract: Information and Communication Technologies (ICT) offer new approaches towards knowledge ac...
A much more attractive way to use the internet was discovered. Users are represented by avatars in t...
Education researchers have studied 3D virtual environments (multi-user virtual environments; MUVEs) ...
Education researchers have studied 3D virtual environments (multi-user virtual environments; MUVEs) ...
Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments a...
Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments a...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
A 3D virtual world, also called synthetic world, is a synchronous, persistent multi-user virtual env...
Author name used in this publication: David Kurt Herold2008-2009 > Academic research: refereed > Pub...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
There are high expectations of the educational value of online games and immersive, virtual worlds. ...
Online virtual world environments have generated a public-private space that is being used for educa...
3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband co...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...