Online virtual world environments have generated a public-private space that is being used for education across many sectors. Evidence is slowly accumulating that supports the idea that these spaces may be used as effective virtual learning environments because they comprise an interesting ecology of embodied interaction (Jarmon, 1996) – albeit virtual. Three critical elements for engagement in learning in the digital age are interactivity, connectivity, and access (Dresang & McClelland, 1999), and these are three key elements of the online virtual world environment of Second Life (SL). Research has suggested that such a learning environment can enhance student engagement through a sense of shared experiences, offers opportunities for ...
This paper reports an initial exploration of the use of Second Life to host international student le...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
Second Life (SL) is a 3-D virtual online environment that was first released in 2003 by Linden Lab. ...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
Social Networking has been a global consumer phenomenon during the last few years. Online communitie...
Continuing advances and reduced costs in computational power, graphics and network bandwidth have le...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
This article seeks to show that a virtual world can provide a useful addition in the use of computer...
Second Life is an Internet-based virtual environment. It is a parallel world that can accommodate th...
In this paper, we study the scope of virtual worlds for student engagement in higher education. The ...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Immersive teaching technologies can provide an interactive and engaging environment within which stu...
Second Life is an on-line three dimensional virtual world which offers a dynamic educational technol...
This paper reports an initial exploration of the use of Second Life to host international student le...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
Second Life (SL) is a 3-D virtual online environment that was first released in 2003 by Linden Lab. ...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represe...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
Social Networking has been a global consumer phenomenon during the last few years. Online communitie...
Continuing advances and reduced costs in computational power, graphics and network bandwidth have le...
With technology being advanced and many new teaching methods being implemented, considering virtual ...
This article seeks to show that a virtual world can provide a useful addition in the use of computer...
Second Life is an Internet-based virtual environment. It is a parallel world that can accommodate th...
In this paper, we study the scope of virtual worlds for student engagement in higher education. The ...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Immersive teaching technologies can provide an interactive and engaging environment within which stu...
Second Life is an on-line three dimensional virtual world which offers a dynamic educational technol...
This paper reports an initial exploration of the use of Second Life to host international student le...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
Second Life (SL) is a 3-D virtual online environment that was first released in 2003 by Linden Lab. ...