There are high expectations of the educational value of online games and immersive, virtual worlds. Digital games, if used for educational purposes, it is argued, have the capacity to transform learning, engage disenchanted students, address major differences in experience and orientation in out-of-school and in-school contexts, teach twenty-first-century literacies and prepare learners to become tech savvy, critical and agential participants – ‘knowledge workers’ (Gee et al., 1996) – in a technologically saturated world. As governments and other institutions seek to respond to rapid and massive technological change, the use of games-based learning via online and mobile Internet-based technologies is seen as providin...
Comprend des références bibliographiques et un index.In recent years, there has been growing interes...
Due to the technological advance that has swept our societies, students have become more and more en...
Technology Enhanced Learning (TEL) is a very broad and increasingly mature research field. It encomp...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
Games and gaming have always been an influential part of society and culture. Within the last 35 yea...
The growth of interest in virtual worlds and other online spaces for children and young people raise...
Our class is divided into two groups. One group will give a workshop about the trends in gaming and ...
Few spaces exist in schools that require students to research, play and design digital games. This p...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
In the past, traditional, non-digital games were limited by the physical space of play. Players woul...
The tight connection which occurs between entertainment and education has originated what is defined...
The advancement of computer and web technology has enabled the growth of one of the most popular a...
Games have always been present in the development of the human society, facilitating ways of social ...
Comprend des références bibliographiques et un index.In recent years, there has been growing interes...
Due to the technological advance that has swept our societies, students have become more and more en...
Technology Enhanced Learning (TEL) is a very broad and increasingly mature research field. It encomp...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
Games and gaming have always been an influential part of society and culture. Within the last 35 yea...
The growth of interest in virtual worlds and other online spaces for children and young people raise...
Our class is divided into two groups. One group will give a workshop about the trends in gaming and ...
Few spaces exist in schools that require students to research, play and design digital games. This p...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
In the past, traditional, non-digital games were limited by the physical space of play. Players woul...
The tight connection which occurs between entertainment and education has originated what is defined...
The advancement of computer and web technology has enabled the growth of one of the most popular a...
Games have always been present in the development of the human society, facilitating ways of social ...
Comprend des références bibliographiques et un index.In recent years, there has been growing interes...
Due to the technological advance that has swept our societies, students have become more and more en...
Technology Enhanced Learning (TEL) is a very broad and increasingly mature research field. It encomp...