The goal of this work was to create an artificial agent that is able to learn how to play Hearthstone with given deck of cards. We decided to use Q-learning algorithm to achieve it. The side effect of this work is the transformation of the simple simulator of Hearthstone into the framework for developing Artificial Intelligence in this game. For the purpose of training and evaluation, commonly played strategies served us as inspiration for the testing agents that we developed. This work contains comparison of the table representation of Q-function and the neural network approximation of it. The original goal was fulfilled partially. We were successful in the creation of the learning agent but he is only able to learn one specific strategy
Reinforcement learning algorithms are an important machine learning technique, which can be applied ...
Collectible card games have been among the most popular and profitable products of the entertainment...
In this work we study the ways of implementing arti cial intelligence for modern card games. We stri...
We created a computer program that allowed users to play ``No Thanks! , a popular card game that is ...
The aim of this thesis was to use create an intelligent agent using Reinforcement learning to play S...
Artificial intelligence has wide range of application areas and games are one of the important ones....
In this thesis we work on the implementation of the card game Fantasy Realms for simultaneous play o...
Abstract—The aim of intelligent techniques, termed game AI, used in computer video games is to provi...
The purpose of this thesis is to develop an agent that learns to play an interpretation ofthe popula...
Abstract. This paper explores the development of an Artificial Intelligence system for an already ex...
The aim of this thesis is a digital version of a card game Flesh and Blood . The element of the game...
Ever since the remarkable achievement of AlphaGo by Google in 2017, it has led to the growing intere...
Although there are libraries simplifying creation of card games, only few of them provide general an...
Artificial intelligence is a largely growing part of our world and is becoming more and more necessa...
This work focuses on methods of machine learning for playing real-time strategy games. The thesis ap...
Reinforcement learning algorithms are an important machine learning technique, which can be applied ...
Collectible card games have been among the most popular and profitable products of the entertainment...
In this work we study the ways of implementing arti cial intelligence for modern card games. We stri...
We created a computer program that allowed users to play ``No Thanks! , a popular card game that is ...
The aim of this thesis was to use create an intelligent agent using Reinforcement learning to play S...
Artificial intelligence has wide range of application areas and games are one of the important ones....
In this thesis we work on the implementation of the card game Fantasy Realms for simultaneous play o...
Abstract—The aim of intelligent techniques, termed game AI, used in computer video games is to provi...
The purpose of this thesis is to develop an agent that learns to play an interpretation ofthe popula...
Abstract. This paper explores the development of an Artificial Intelligence system for an already ex...
The aim of this thesis is a digital version of a card game Flesh and Blood . The element of the game...
Ever since the remarkable achievement of AlphaGo by Google in 2017, it has led to the growing intere...
Although there are libraries simplifying creation of card games, only few of them provide general an...
Artificial intelligence is a largely growing part of our world and is becoming more and more necessa...
This work focuses on methods of machine learning for playing real-time strategy games. The thesis ap...
Reinforcement learning algorithms are an important machine learning technique, which can be applied ...
Collectible card games have been among the most popular and profitable products of the entertainment...
In this work we study the ways of implementing arti cial intelligence for modern card games. We stri...