Although there are libraries simplifying creation of card games, only few of them provide general and comprehensive design that facilitates creation of any classic card game. Our library enables simple development of card games and their graphic representation. As part of all-in-one solution we created a client-server application that is able to run any card game created using our library. To evaluate our library we implemented five exemplary games. We also created self-learning artificial intelligence that should be able to learn any classic card game implemented using our library with minimal developer's input. For our artificial intelligence we chose Q-Learning method. We hope that our project will enable simple and effective card game d...
Bakalaura darba mērķis ir izpētīt „Džokera” karšu spēles mākslīgo oponentu veidošanas iespējas un uz...
The aim of this work is to transform the card game called Bang! into a computer game that will be pl...
The goal of this thesis is to design and implement a generic card game for multiple users. The rules...
Many card games can not be played on a PC at the moment. The goal of this thesis is to design and im...
The goal of this work was to create an artificial agent that is able to learn how to play Hearthston...
The aim of this thesis is a digital version of a card game Flesh and Blood . The element of the game...
In this work we study the ways of implementing arti cial intelligence for modern card games. We stri...
We created a computer program that allowed users to play ``No Thanks! , a popular card game that is ...
Literature and previous studies show that creative play is easy to emerge when children interact wit...
One of the biggest problems of educational games is the adequate integration of learning content int...
This thesis includes a design of a universal platform for creation of any classic card game and it's...
This thesis focuses on artificial intelligence in card games. The goal is to implement a multi-platf...
Primjena umjetne inteligencije u igranju raznih igara je popularna tema u računarskoj znanosti. Dok ...
Artificial intelligence has wide range of application areas and games are one of the important ones....
The importance of providing mechanisms and tools that effectively support the transition from implic...
Bakalaura darba mērķis ir izpētīt „Džokera” karšu spēles mākslīgo oponentu veidošanas iespējas un uz...
The aim of this work is to transform the card game called Bang! into a computer game that will be pl...
The goal of this thesis is to design and implement a generic card game for multiple users. The rules...
Many card games can not be played on a PC at the moment. The goal of this thesis is to design and im...
The goal of this work was to create an artificial agent that is able to learn how to play Hearthston...
The aim of this thesis is a digital version of a card game Flesh and Blood . The element of the game...
In this work we study the ways of implementing arti cial intelligence for modern card games. We stri...
We created a computer program that allowed users to play ``No Thanks! , a popular card game that is ...
Literature and previous studies show that creative play is easy to emerge when children interact wit...
One of the biggest problems of educational games is the adequate integration of learning content int...
This thesis includes a design of a universal platform for creation of any classic card game and it's...
This thesis focuses on artificial intelligence in card games. The goal is to implement a multi-platf...
Primjena umjetne inteligencije u igranju raznih igara je popularna tema u računarskoj znanosti. Dok ...
Artificial intelligence has wide range of application areas and games are one of the important ones....
The importance of providing mechanisms and tools that effectively support the transition from implic...
Bakalaura darba mērķis ir izpētīt „Džokera” karšu spēles mākslīgo oponentu veidošanas iespējas un uz...
The aim of this work is to transform the card game called Bang! into a computer game that will be pl...
The goal of this thesis is to design and implement a generic card game for multiple users. The rules...