One of the biggest problems of educational games is the adequate integration of learning content into the game environment. Thereby the main challenge is to create a balance between gameplay and learning objectives and the correct transfer of learning principles into the game design. A useful approach is to identify game components and their specific learning constraints and the relationship between each other. By mapping learning elements to Game Design Pattern, we elaborate fundamentals for the concrete game design, focusing on card games. A shared description and an understanding of how the game design aligns with learning content facilitates the development of high quality educational games. A short illustration of our further developed...
In this paper we argue that there is a need for digital games that could be easy to alter by young l...
AbstractThis paper presents a specific modeling methodology for the creation of educational card gam...
International audienceThis paper presents ScenLRPG, a specific method, based on a graphic formalism,...
One of the biggest problems of educational games is the adequate integration of learning content int...
The presented cards aim at democratising knowledge and facilitate the implementation of educational ...
The importance of providing mechanisms and tools that effectively support the transition from implic...
Teaching software testing is a challenging task. Especially if you want to impart more in-depth and ...
The core concern of this thesis is the design of mobile games for learning. The conditions and requi...
Existing implementations of game design patterns have largely been confined to theoretical or resear...
In this study Video Card Game, a method originating in user-centred design, is studied as a learning...
AbstractIn this study Video Card Game, a method originating in user-centred design, is studied as a ...
Abstract. With serious games (SG) design it is difficult to offset fun and learning, especially when...
It is argued that we are witnessing a paradigmatic shift toward constructionist gaming in which stud...
This paper details the results of an exploratory informant design workshop in which nine 10-12 year ...
The typical software engineering course consists of lectures in which concepts and theories are conv...
In this paper we argue that there is a need for digital games that could be easy to alter by young l...
AbstractThis paper presents a specific modeling methodology for the creation of educational card gam...
International audienceThis paper presents ScenLRPG, a specific method, based on a graphic formalism,...
One of the biggest problems of educational games is the adequate integration of learning content int...
The presented cards aim at democratising knowledge and facilitate the implementation of educational ...
The importance of providing mechanisms and tools that effectively support the transition from implic...
Teaching software testing is a challenging task. Especially if you want to impart more in-depth and ...
The core concern of this thesis is the design of mobile games for learning. The conditions and requi...
Existing implementations of game design patterns have largely been confined to theoretical or resear...
In this study Video Card Game, a method originating in user-centred design, is studied as a learning...
AbstractIn this study Video Card Game, a method originating in user-centred design, is studied as a ...
Abstract. With serious games (SG) design it is difficult to offset fun and learning, especially when...
It is argued that we are witnessing a paradigmatic shift toward constructionist gaming in which stud...
This paper details the results of an exploratory informant design workshop in which nine 10-12 year ...
The typical software engineering course consists of lectures in which concepts and theories are conv...
In this paper we argue that there is a need for digital games that could be easy to alter by young l...
AbstractThis paper presents a specific modeling methodology for the creation of educational card gam...
International audienceThis paper presents ScenLRPG, a specific method, based on a graphic formalism,...