The presented cards aim at democratising knowledge and facilitate the implementation of educational game design. The cards were designed by merging the principles of learning in games (Gee, 2005) with Critical Pedagogy (Freire, 1970) and were enhanced with examples and suggestions for their implementation
Educational games (EG) as learning software have become more dominant in the educational industry an...
International audienceSGs represent an important opportunity for improving education thanks to their...
Infusing games into classroom teaching and learning has been a keen interest among researchers and e...
International audienceWe all learn and educate others in our own unique ways. Successful educational...
This paper details the results of an exploratory informant design workshop in which nine 10-12 year ...
One of the biggest problems of educational games is the adequate integration of learning content int...
The importance of providing mechanisms and tools that effectively support the transition from implic...
It is argued that we are witnessing a paradigmatic shift toward constructionist gaming in which stud...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
In this study Video Card Game, a method originating in user-centred design, is studied as a learning...
Besides the pure application of serious games as tools for knowledge transfer, a further trend has b...
AbstractIn this study Video Card Game, a method originating in user-centred design, is studied as a ...
AbstractThis paper presents a specific modeling methodology for the creation of educational card gam...
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skill...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
Educational games (EG) as learning software have become more dominant in the educational industry an...
International audienceSGs represent an important opportunity for improving education thanks to their...
Infusing games into classroom teaching and learning has been a keen interest among researchers and e...
International audienceWe all learn and educate others in our own unique ways. Successful educational...
This paper details the results of an exploratory informant design workshop in which nine 10-12 year ...
One of the biggest problems of educational games is the adequate integration of learning content int...
The importance of providing mechanisms and tools that effectively support the transition from implic...
It is argued that we are witnessing a paradigmatic shift toward constructionist gaming in which stud...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
In this study Video Card Game, a method originating in user-centred design, is studied as a learning...
Besides the pure application of serious games as tools for knowledge transfer, a further trend has b...
AbstractIn this study Video Card Game, a method originating in user-centred design, is studied as a ...
AbstractThis paper presents a specific modeling methodology for the creation of educational card gam...
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skill...
The purpose of this thesis was to study the use of games as a medium to teach and to see how they ca...
Educational games (EG) as learning software have become more dominant in the educational industry an...
International audienceSGs represent an important opportunity for improving education thanks to their...
Infusing games into classroom teaching and learning has been a keen interest among researchers and e...