Abstract. With serious games (SG) design it is difficult to offset fun and learning, especially when commercial partners, with different goals and methods, are involved. To produce an effective combination of fun and learning, we present our Design Pattern Library to address this issue. This library is aimed to help teachers fully take part in serious game design and to encourage mutual understanding between the different stakeholders enhancing cooperation
One of the biggest problems of educational games is the adequate integration of learning content int...
International audienceThe aim of this paper is to show how we can design a serious game and implemen...
The core concern of this thesis is the design of mobile games for learning. The conditions and requi...
International audienceWith serious games (SG) design it is difficult to offset fun and learning, esp...
International audienceSerious games rely on two main types of competence and expertise: the game des...
The aim of this article is to start a dialogue and search for a unified game design tool within the ...
The design of an engaging and motivating serious game (SG) requires a strong knowledge of learning d...
International audienceThis paper presents ScenLRPG, a specific method, based on a graphic formalism,...
Existing implementations of game design patterns have largely been confined to theoretical or resear...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
Serious games are increasingly used at all levels of education. However, research shows that serious...
Background. This article investigates the potential of utilizing game mechanics in designing 3-D se...
International audienceSGs represent an important opportunity for improving education thanks to their...
In this paper, we discuss the applicability of using design patterns to enhance the participation of...
Background: Serious games are increasingly used at all levels of education. However, research shows ...
One of the biggest problems of educational games is the adequate integration of learning content int...
International audienceThe aim of this paper is to show how we can design a serious game and implemen...
The core concern of this thesis is the design of mobile games for learning. The conditions and requi...
International audienceWith serious games (SG) design it is difficult to offset fun and learning, esp...
International audienceSerious games rely on two main types of competence and expertise: the game des...
The aim of this article is to start a dialogue and search for a unified game design tool within the ...
The design of an engaging and motivating serious game (SG) requires a strong knowledge of learning d...
International audienceThis paper presents ScenLRPG, a specific method, based on a graphic formalism,...
Existing implementations of game design patterns have largely been confined to theoretical or resear...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
Serious games are increasingly used at all levels of education. However, research shows that serious...
Background. This article investigates the potential of utilizing game mechanics in designing 3-D se...
International audienceSGs represent an important opportunity for improving education thanks to their...
In this paper, we discuss the applicability of using design patterns to enhance the participation of...
Background: Serious games are increasingly used at all levels of education. However, research shows ...
One of the biggest problems of educational games is the adequate integration of learning content int...
International audienceThe aim of this paper is to show how we can design a serious game and implemen...
The core concern of this thesis is the design of mobile games for learning. The conditions and requi...