We created a computer program that allowed users to play ``No Thanks! , a popular card game that is both simple to learn and capable of involving complex strategies. Within this computer program are computer players, or AI, that were coded from scratch to follow certain strategies. Within these hard coded AI parameter tuning was used to improve the AI\u27s execution of the given strategy. In addition to these hard coded AI, we created a self-learning AI. This AI started with no knowledge of the game or strategy and by repeatedly playing itself came to understand the game and potential strategies. This was done using neural networks of varying sizes, with a temporal difference algorithm used to train the weights within the neural network. Wh...
When interacting with fictional environments, the users' sense of immersion can be broken when chara...
Deck-building games, like Dominion, present an unsolved challenge for game AI research. The complexi...
Recent research into artificial intelligence (AI) in games has found that AIs have learned to use un...
Artificial intelligence has wide range of application areas and games are one of the important ones....
Reinforcement learning algorithms are an important machine learning technique, which can be applied ...
Abstract. This paper explores the development of an Artificial Intelligence system for an already ex...
In this thesis we work on the implementation of the card game Fantasy Realms for simultaneous play o...
The aim of this thesis was to use create an intelligent agent using Reinforcement learning to play S...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
Ever since the remarkable achievement of AlphaGo by Google in 2017, it has led to the growing intere...
The goal of this work was to create an artificial agent that is able to learn how to play Hearthston...
In this paper we study the application of machine learning methods in complex computer games. A comb...
The aim of this thesis is to use different reinforcement learning techniques to produce models that ...
Abstract—The aim of intelligent techniques, termed game AI, used in computer video games is to provi...
Humans tend to learn complex abstract concepts faster if examples are presented in a structured mann...
When interacting with fictional environments, the users' sense of immersion can be broken when chara...
Deck-building games, like Dominion, present an unsolved challenge for game AI research. The complexi...
Recent research into artificial intelligence (AI) in games has found that AIs have learned to use un...
Artificial intelligence has wide range of application areas and games are one of the important ones....
Reinforcement learning algorithms are an important machine learning technique, which can be applied ...
Abstract. This paper explores the development of an Artificial Intelligence system for an already ex...
In this thesis we work on the implementation of the card game Fantasy Realms for simultaneous play o...
The aim of this thesis was to use create an intelligent agent using Reinforcement learning to play S...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
Ever since the remarkable achievement of AlphaGo by Google in 2017, it has led to the growing intere...
The goal of this work was to create an artificial agent that is able to learn how to play Hearthston...
In this paper we study the application of machine learning methods in complex computer games. A comb...
The aim of this thesis is to use different reinforcement learning techniques to produce models that ...
Abstract—The aim of intelligent techniques, termed game AI, used in computer video games is to provi...
Humans tend to learn complex abstract concepts faster if examples are presented in a structured mann...
When interacting with fictional environments, the users' sense of immersion can be broken when chara...
Deck-building games, like Dominion, present an unsolved challenge for game AI research. The complexi...
Recent research into artificial intelligence (AI) in games has found that AIs have learned to use un...