Abstract. This paper explores the development of an Artificial Intelligence system for an already existing framework of card games, called SKCards, and the experimental results obtained from this. The current Artificial intelligence in the SKCards Blackjack is highly flawed. Reinforcement Learning was chosen as the method to be employed. Reinforcement Learning attempts to teach a computer certain actions, given certain states, based on past experience and numerical rewards gained. The agent either assigns values to states, or actions in states. This will initially be developed for Blackjack, with possible extensions to other games. Blackjack is one of the simpler games and the only current game in the SKCards package which needs an Artifici...
Abstract: In this paper we consider the construction of an algorithm based on reinforcemen...
The goal of this work was to create an artificial agent that is able to learn how to play Hearthston...
Podržano učenje predstavlja obećavajuću paradigmu za rješavanje problema nesavršene informacije. Dub...
Blackjack is a popular card game played in many casinos. The objective of the game is to win money b...
Artificial intelligence has wide range of application areas and games are one of the important ones....
We created a computer program that allowed users to play ``No Thanks! , a popular card game that is ...
Blackjack is a classic casino game in which the player attempts to outsmart the dealer by drawing a ...
Blackjack is a classic casino game in which the player attempts to outsmart the dealer by drawing a ...
Blackjack is a classic casino game in which the player attempts to outsmart the dealer by drawing a ...
Blackjack is a classic casino game in which the player attempts to outsmart the dealer by drawing a ...
Reinforcement learning algorithms are an important machine learning technique, which can be applied ...
Reinforcement learning algorithms are an important machine learning technique, which can be applied ...
Cognitive models of blackjack playing are presented and investigated. Blackjack playing is considere...
Cognitive models of blackjack playing are presented and investigated. Blackjack playing is considere...
In this thesis we work on the implementation of the card game Fantasy Realms for simultaneous play o...
Abstract: In this paper we consider the construction of an algorithm based on reinforcemen...
The goal of this work was to create an artificial agent that is able to learn how to play Hearthston...
Podržano učenje predstavlja obećavajuću paradigmu za rješavanje problema nesavršene informacije. Dub...
Blackjack is a popular card game played in many casinos. The objective of the game is to win money b...
Artificial intelligence has wide range of application areas and games are one of the important ones....
We created a computer program that allowed users to play ``No Thanks! , a popular card game that is ...
Blackjack is a classic casino game in which the player attempts to outsmart the dealer by drawing a ...
Blackjack is a classic casino game in which the player attempts to outsmart the dealer by drawing a ...
Blackjack is a classic casino game in which the player attempts to outsmart the dealer by drawing a ...
Blackjack is a classic casino game in which the player attempts to outsmart the dealer by drawing a ...
Reinforcement learning algorithms are an important machine learning technique, which can be applied ...
Reinforcement learning algorithms are an important machine learning technique, which can be applied ...
Cognitive models of blackjack playing are presented and investigated. Blackjack playing is considere...
Cognitive models of blackjack playing are presented and investigated. Blackjack playing is considere...
In this thesis we work on the implementation of the card game Fantasy Realms for simultaneous play o...
Abstract: In this paper we consider the construction of an algorithm based on reinforcemen...
The goal of this work was to create an artificial agent that is able to learn how to play Hearthston...
Podržano učenje predstavlja obećavajuću paradigmu za rješavanje problema nesavršene informacije. Dub...