In this paper we study the application of machine learning methods in complex computer games. A combination of hierarchical reinforcement learning and simple heuristics is used to learn strategies for the game Settlers of Catan ( © 1995 by Kosmos Verlag, Stuttgart) via self-play. Since existing algorithms for function approximation are not well-suited for problems of this size and complexity, we present a novel use of model trees for state-action value prediction in a sophisticated computer game. Furthermore we demonstrate how a-priori knowledge about the game can reduce the learning time and improve the performance of learning virtual agents. We compare several different learning approaches, and it turns out that, despite the simplicity of...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
In this paper we propose the use of vision grids as state representation to learn to play the game T...
In this paper we propose the use of vision grids as state representation to learn to play the game T...
In this thesis, we work on implementation of the board game Settlers of Ca- tan and artifitial intel...
Machine learning is spearheading progress for the field of artificial intelligence in terms of provi...
We created a computer program that allowed users to play ``No Thanks! , a popular card game that is ...
First online: 31 January 2015This paper investigates learning-based agents that are capable of mimic...
Deck-building games, like Dominion, present an unsolved challenge for game AI research. The complexi...
Game artificial intelligence (AI) controls the decision-making process of computer-controlled oppone...
Recent developments in deep reinforcement learning applied to abstract strategy games such as Go, ch...
Game artificial intelligence (AI) controls the decision-making process of computer-controlled oppone...
Game artificial intelligence (AI) controls the decision-making process of computer-controlled oppone...
Game artificial intelligence (AI) controls the decision-making process of computer-controlled oppone...
Artificial intelligence has wide range of application areas and games are one of the important ones....
Research in computer game playing has relied primarily on brute force searching approaches rather th...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
In this paper we propose the use of vision grids as state representation to learn to play the game T...
In this paper we propose the use of vision grids as state representation to learn to play the game T...
In this thesis, we work on implementation of the board game Settlers of Ca- tan and artifitial intel...
Machine learning is spearheading progress for the field of artificial intelligence in terms of provi...
We created a computer program that allowed users to play ``No Thanks! , a popular card game that is ...
First online: 31 January 2015This paper investigates learning-based agents that are capable of mimic...
Deck-building games, like Dominion, present an unsolved challenge for game AI research. The complexi...
Game artificial intelligence (AI) controls the decision-making process of computer-controlled oppone...
Recent developments in deep reinforcement learning applied to abstract strategy games such as Go, ch...
Game artificial intelligence (AI) controls the decision-making process of computer-controlled oppone...
Game artificial intelligence (AI) controls the decision-making process of computer-controlled oppone...
Game artificial intelligence (AI) controls the decision-making process of computer-controlled oppone...
Artificial intelligence has wide range of application areas and games are one of the important ones....
Research in computer game playing has relied primarily on brute force searching approaches rather th...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
In this paper we propose the use of vision grids as state representation to learn to play the game T...
In this paper we propose the use of vision grids as state representation to learn to play the game T...