This work focuses on methods of machine learning for playing real-time strategy games. The thesis applies mainly methods of Q-learning based on reinforcement learning. The practical part of this work is implementing an agent for playing Starcraft II. Mine solution is based on 4 simple networks, that are colaborating together. Each of the network also teaches itself how to process all given actions optimally. Analysis of the system is based on experiments and statistics from played games
Podržano učenje je jedna kategorija strojnog učenja, uz nadzirano i nenadzirano učenje, te je ono na...
Udgivelsesdato: October 2009Real-time strategy (RTS) games provide a challenging platform to impleme...
Machine learning is one of the fastest growing branches of modern science. It is a subfield of artif...
Machine learning is spearheading progress for the field of artificial intelligence in terms of provi...
AbstractIn this paper we proposed reinforcement learning algorithms with the generalized reward func...
Real-Time Strategy (RTS) games can be abstracted to resource allocation applicable in many fields an...
The bachelor thesis Reinforcement learning for solving game algorithms is divided into two distinct ...
Real Time Strategy Games are one of the most popular game schemes in PC markets and offer a dynamic ...
This thesis focuses on the use of Artificial Intelligence and design of working module in Real-Time ...
The aim of this thesis is to create an automated system for playing a real-time strategy game Starcr...
The aim of this bachelor thesis is to teach a neural network solving classic control theory problems...
popular game schemes in PC markets and offer a dynamic environment that involves several interacting...
Reinforcement learning is a machine learning technique that makes a decision based on a sequence of...
In this thesis, the application of the reinforcement learning agent to the Sokoban game was investig...
A previous study used the Antarjami gaming framework to determine the OCEAN personality traits. In t...
Podržano učenje je jedna kategorija strojnog učenja, uz nadzirano i nenadzirano učenje, te je ono na...
Udgivelsesdato: October 2009Real-time strategy (RTS) games provide a challenging platform to impleme...
Machine learning is one of the fastest growing branches of modern science. It is a subfield of artif...
Machine learning is spearheading progress for the field of artificial intelligence in terms of provi...
AbstractIn this paper we proposed reinforcement learning algorithms with the generalized reward func...
Real-Time Strategy (RTS) games can be abstracted to resource allocation applicable in many fields an...
The bachelor thesis Reinforcement learning for solving game algorithms is divided into two distinct ...
Real Time Strategy Games are one of the most popular game schemes in PC markets and offer a dynamic ...
This thesis focuses on the use of Artificial Intelligence and design of working module in Real-Time ...
The aim of this thesis is to create an automated system for playing a real-time strategy game Starcr...
The aim of this bachelor thesis is to teach a neural network solving classic control theory problems...
popular game schemes in PC markets and offer a dynamic environment that involves several interacting...
Reinforcement learning is a machine learning technique that makes a decision based on a sequence of...
In this thesis, the application of the reinforcement learning agent to the Sokoban game was investig...
A previous study used the Antarjami gaming framework to determine the OCEAN personality traits. In t...
Podržano učenje je jedna kategorija strojnog učenja, uz nadzirano i nenadzirano učenje, te je ono na...
Udgivelsesdato: October 2009Real-time strategy (RTS) games provide a challenging platform to impleme...
Machine learning is one of the fastest growing branches of modern science. It is a subfield of artif...