This thesis deals with agent behavior evolution for the environment of a real computer game using evolutionary algorithms. The game Unreal Tournament 2004 was chosen, due to its ease of use for creating agents manually with the Pogamut suite of tools. As a decision making structure for the agents yaPOSH reactive plans were used. Due to the demanding needs on the hardware and time a real computer game is not considered to be very suitable for artificial evolution. To overcome this fact a light-weighted environment LightEnv, that simulates only those aspects that are important for agent evolution, was created. The evolution was based on genetic programming modified for use with yaPOSH reactive plans. The evolved agent behavior for death match...
This paper defends the use of evolutionary algorithms to generate (and evolve) strategies that manag...
Automated Game Programming is an attempt to conjure computer game-playing agents from random bits th...
Videoigre so elektronske igre, ki z uporabnikovo pomočjo na zaslonu pokažejo vizualno povratno inf...
In the present work we study evolution of both high-level and low-level behaviour of agents in the e...
This Bachelor thesis analyzes evolutionary algorithms in changing environment problems. The purpose ...
AbstractThe aim of this paper is to attest the improvement on strategies of intelligent adaptive age...
The evolution of the movement of virtual creatures is an interesting application of evolutionary alg...
This thesis deals with the development of artificial intelligence for a simplified version of turn- ...
This thesis explores how interactive evolution is perceived as a game mechanic in a simulation based...
Abstract: The main objective of this investigation is a study of mechanisms of simulated e...
This thesis explores how interactive evolution is perceived as a game mechanic in a simulation based...
This thesis explores how interactive evolution is perceived as a game mechanic in a simulation based...
The concept of evolving components of an artificial intelligence (AI) has seen increased interest in...
In this paper, we describe an architecture for evolving tactics for teams of agents in single-player...
Evolving Agents or EVOGENTS for short is an undergraduate research thesis that demonstrates an alter...
This paper defends the use of evolutionary algorithms to generate (and evolve) strategies that manag...
Automated Game Programming is an attempt to conjure computer game-playing agents from random bits th...
Videoigre so elektronske igre, ki z uporabnikovo pomočjo na zaslonu pokažejo vizualno povratno inf...
In the present work we study evolution of both high-level and low-level behaviour of agents in the e...
This Bachelor thesis analyzes evolutionary algorithms in changing environment problems. The purpose ...
AbstractThe aim of this paper is to attest the improvement on strategies of intelligent adaptive age...
The evolution of the movement of virtual creatures is an interesting application of evolutionary alg...
This thesis deals with the development of artificial intelligence for a simplified version of turn- ...
This thesis explores how interactive evolution is perceived as a game mechanic in a simulation based...
Abstract: The main objective of this investigation is a study of mechanisms of simulated e...
This thesis explores how interactive evolution is perceived as a game mechanic in a simulation based...
This thesis explores how interactive evolution is perceived as a game mechanic in a simulation based...
The concept of evolving components of an artificial intelligence (AI) has seen increased interest in...
In this paper, we describe an architecture for evolving tactics for teams of agents in single-player...
Evolving Agents or EVOGENTS for short is an undergraduate research thesis that demonstrates an alter...
This paper defends the use of evolutionary algorithms to generate (and evolve) strategies that manag...
Automated Game Programming is an attempt to conjure computer game-playing agents from random bits th...
Videoigre so elektronske igre, ki z uporabnikovo pomočjo na zaslonu pokažejo vizualno povratno inf...