The concept of evolving components of an artificial intelligence (AI) has seen increased interest in recent years as the power and complexity of AI has grown. In entertainment software, this AI can impact the player’s experiences and enjoyment through elements such as the level of difficulty of the player’s competition. There-fore AI development is an important research topic, especially as development is considered difficult by the video game industry. This work applies the evolutionary computing paradigm to a turn-based domain by evolving team strategies. These strategies are represented as behaviour trees, a formalism found in the video game industry and well-suited to the evolutionary algorithm due to their flexibility and tree structur...
Abstract. The design of the Artificial Intelligence (AI) engine for an autonomous agent (bot) in a g...
AbstractThe aim of this paper is to attest the improvement on strategies of intelligent adaptive age...
[[abstract]]Computer-controlled opponents in a computer game are often controlled by a lot of script...
Video games are a source of fun and enjoyment for millions of people across the globe. Artificial In...
www.doc.ic.ac.uk/ccg Abstract. Behaviour trees provide the possibility of improving on ex-isting Art...
EvoGAMES 2011 3rd European Event on Bio-inspired Algorithms in Games in EvoApplications 2011, Torino...
Behavior Trees are a method for AI programming that consists of a tree of hierarchical nodes control...
Behaviour Trees are control structures with many applications in computer science, including robotic...
In this paper we address the problem of automatically discovering optimal tactics in a combat scenar...
In this paper, we describe an architecture for evolving tactics for teams of agents in single-player...
This thesis deals with the development of artificial intelligence for a simplified version of turn- ...
Abstract — We investigate the use of genetic algorithms to evolve AI players for real-time strategy ...
Abstract — We investigate the use of genetic algorithms to play real-time computer strategy games. T...
Abstract. Computer games are gaining popularity by every passing day. This has increased the number ...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
Abstract. The design of the Artificial Intelligence (AI) engine for an autonomous agent (bot) in a g...
AbstractThe aim of this paper is to attest the improvement on strategies of intelligent adaptive age...
[[abstract]]Computer-controlled opponents in a computer game are often controlled by a lot of script...
Video games are a source of fun and enjoyment for millions of people across the globe. Artificial In...
www.doc.ic.ac.uk/ccg Abstract. Behaviour trees provide the possibility of improving on ex-isting Art...
EvoGAMES 2011 3rd European Event on Bio-inspired Algorithms in Games in EvoApplications 2011, Torino...
Behavior Trees are a method for AI programming that consists of a tree of hierarchical nodes control...
Behaviour Trees are control structures with many applications in computer science, including robotic...
In this paper we address the problem of automatically discovering optimal tactics in a combat scenar...
In this paper, we describe an architecture for evolving tactics for teams of agents in single-player...
This thesis deals with the development of artificial intelligence for a simplified version of turn- ...
Abstract — We investigate the use of genetic algorithms to evolve AI players for real-time strategy ...
Abstract — We investigate the use of genetic algorithms to play real-time computer strategy games. T...
Abstract. Computer games are gaining popularity by every passing day. This has increased the number ...
Games are good domains for strategy and decision making problems due to its unpredictability. Real-t...
Abstract. The design of the Artificial Intelligence (AI) engine for an autonomous agent (bot) in a g...
AbstractThe aim of this paper is to attest the improvement on strategies of intelligent adaptive age...
[[abstract]]Computer-controlled opponents in a computer game are often controlled by a lot of script...