AbstractThe aim of this paper is to attest the improvement on strategies of intelligent adaptive agents created using genetic algorithms in electronic games. We present an experiment on the use of genetic algorithms to create intelligent adaptive agents which iterates upon the opponent strategy. A predatory food chain was simulated, containing carnivores, herbivores and plants. This simulation uses the approach of a co-evolved asymmetric antagonistic agent population. Because they use each other as part of their environment, they are also able to learn from exhibited behavior after their evolution. Agents are expected to show a satisfactory evolution, analogous to the learning process of an intelligent being
This chapter seeks to follow Axelrod's research of computer simulations on the Iterated Prisoner's D...
This paper models adaptive learning behavior in a simple coordination game that Van Huyck, Cook and ...
[[abstract]]Computer-controlled opponents in a computer game are often controlled by a lot of script...
AbstractThe aim of this paper is to attest the improvement on strategies of intelligent adaptive age...
Agents capable of adaptive behavior can be obtained by means of AI tools. Thanks to these, they deve...
In this paper we introduce the first stage of experiments on neuro-evolution mechanisms applied to p...
Evolutionary game theory is a successful mathematical framework geared towards understanding the sel...
Abstract We have been investigating evolutionary methods to design behavioral strategies for intelli...
Includes bibliographical references (p. 55-56)This work aims to affirm the evolution of cooperation ...
Evolutionary game theory is a successful mathematical framework geared towards understanding the sel...
Learning and evolution are two adaptive processes in the natural world that have been modelled in th...
Despite games often being used as a testbed for new computational intelligence techniques, the ma-jo...
In this paper we introduce the first stage of experiments on neuro-evolution mechanisms applied to p...
The design and development of behavioral strategies to coordinate the actions of multiple agents is ...
The predator/prey domain is utilized to conduct research in Distributed Artificial Intelligence. Gen...
This chapter seeks to follow Axelrod's research of computer simulations on the Iterated Prisoner's D...
This paper models adaptive learning behavior in a simple coordination game that Van Huyck, Cook and ...
[[abstract]]Computer-controlled opponents in a computer game are often controlled by a lot of script...
AbstractThe aim of this paper is to attest the improvement on strategies of intelligent adaptive age...
Agents capable of adaptive behavior can be obtained by means of AI tools. Thanks to these, they deve...
In this paper we introduce the first stage of experiments on neuro-evolution mechanisms applied to p...
Evolutionary game theory is a successful mathematical framework geared towards understanding the sel...
Abstract We have been investigating evolutionary methods to design behavioral strategies for intelli...
Includes bibliographical references (p. 55-56)This work aims to affirm the evolution of cooperation ...
Evolutionary game theory is a successful mathematical framework geared towards understanding the sel...
Learning and evolution are two adaptive processes in the natural world that have been modelled in th...
Despite games often being used as a testbed for new computational intelligence techniques, the ma-jo...
In this paper we introduce the first stage of experiments on neuro-evolution mechanisms applied to p...
The design and development of behavioral strategies to coordinate the actions of multiple agents is ...
The predator/prey domain is utilized to conduct research in Distributed Artificial Intelligence. Gen...
This chapter seeks to follow Axelrod's research of computer simulations on the Iterated Prisoner's D...
This paper models adaptive learning behavior in a simple coordination game that Van Huyck, Cook and ...
[[abstract]]Computer-controlled opponents in a computer game are often controlled by a lot of script...