The evolution of the movement of virtual creatures is an interesting application of evolutionary algorithms in the field of Artificial Life. The goal of this thesis was to explore the possibilities of its use in computer games. As part of this thesis I proposed a game with the theme of evolution of the movement of virtual creatures, I created a system for their evolution based on information from existing works and expanded it with the features needed for the proposed game. In the course of the work, it turned out that the evolution is too computationally demanding to use in the game. Therefore, I created a simplified game prototype and in my work I focused more on experimenting with various settings of the algorithms for the evolution of v...
Title: Evolutionary Algorithm-Based Procedural Level Generator for a Rogue-like Game Author: Jan Veg...
The central goal of this thesis is to provide additional criteria towards implementing open-ended ev...
This study considered the influence of task complexity on evolution of virtual creatures. Creatures ...
The evolution of the movement of virtual creatures is an interesting application of evolutionary alg...
The task of this work is to create an application which allows performing of experiments with evolut...
This thesis deals with the utilization of evolutionary techniques to find such environment character...
This Bachelor thesis analyzes evolutionary algorithms in changing environment problems. The purpose ...
This work introduces a system for an evolutionary design of virtual organisms capable of effective m...
V diplomskem delu analiziramo, implementiramo in opišemo evolucijo virtualnih organizmov z genetskim...
We present the co-design of a gaming scenario between an Artificial Evolution algorithm and a human ...
This thesis explores how interactive evolution is perceived as a game mechanic in a simulation based...
The task of the work is to implement a simulator of evolution of artificial life and make experiment...
This thesis deals with agent behavior evolution for the environment of a real computer game using ev...
Title: Evolution and Learning of Virtual Robots Author: RNDr. Peter Krčah Department: Department of ...
Study of Behavioural Evolution by Simulating Virtual Agent Using Evolutionary Algorithm: Evolving Wa...
Title: Evolutionary Algorithm-Based Procedural Level Generator for a Rogue-like Game Author: Jan Veg...
The central goal of this thesis is to provide additional criteria towards implementing open-ended ev...
This study considered the influence of task complexity on evolution of virtual creatures. Creatures ...
The evolution of the movement of virtual creatures is an interesting application of evolutionary alg...
The task of this work is to create an application which allows performing of experiments with evolut...
This thesis deals with the utilization of evolutionary techniques to find such environment character...
This Bachelor thesis analyzes evolutionary algorithms in changing environment problems. The purpose ...
This work introduces a system for an evolutionary design of virtual organisms capable of effective m...
V diplomskem delu analiziramo, implementiramo in opišemo evolucijo virtualnih organizmov z genetskim...
We present the co-design of a gaming scenario between an Artificial Evolution algorithm and a human ...
This thesis explores how interactive evolution is perceived as a game mechanic in a simulation based...
The task of the work is to implement a simulator of evolution of artificial life and make experiment...
This thesis deals with agent behavior evolution for the environment of a real computer game using ev...
Title: Evolution and Learning of Virtual Robots Author: RNDr. Peter Krčah Department: Department of ...
Study of Behavioural Evolution by Simulating Virtual Agent Using Evolutionary Algorithm: Evolving Wa...
Title: Evolutionary Algorithm-Based Procedural Level Generator for a Rogue-like Game Author: Jan Veg...
The central goal of this thesis is to provide additional criteria towards implementing open-ended ev...
This study considered the influence of task complexity on evolution of virtual creatures. Creatures ...