In this paper we suggest using gameplay simulations on a logical event level as a design tool already in the early stages of the development process. The approach is centred on abstracting all unnecessary details of the gameplay to produce a highly simplified model of the game system. Compared to other kinds of intermediate design representations, such as sketches and prototypes, the simulations can reveal problems and opportunities in the longer term dynamics of possible gameplay. As an example we describe an implementation of a simulation model for the game Tower Bloxx using a simulation software package called DisCo
This paper deals with the relationship between serious games and system dynamics. Games have been us...
This paper deals with the relationship between serious games and system dynamics. Games have been us...
Simulation games have often been found useful as a method of inquiry to gain insight in complex syst...
In this paper we suggest using gameplay simulations on a logical event level as a design tool alread...
In this paper we suggest using gameplay simulations on a logical event level as a design tool alread...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Abstract Simulation can be regarded as the emulation of the behavior of a real-world system over an ...
The process of designing a game involves many phases. We can summarize the work of the game designer...
A simulation is an orchestrated series of operations used to model the behaviour of a system. The sy...
Simulation has been used traditionally to solve other areas problems. Real time applications like vi...
SIMULATION is a technique for representing the workings of a complex system such as the governmental...
This paper deals with the relationship between serious games and system dynamics. Games have been us...
This paper deals with the relationship between serious games and system dynamics. Games have been us...
Simulation games have often been found useful as a method of inquiry to gain insight in complex syst...
In this paper we suggest using gameplay simulations on a logical event level as a design tool alread...
In this paper we suggest using gameplay simulations on a logical event level as a design tool alread...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Background. The abstraction of complex systems, which is required by default when modelling gaming s...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Abstract Simulation can be regarded as the emulation of the behavior of a real-world system over an ...
The process of designing a game involves many phases. We can summarize the work of the game designer...
A simulation is an orchestrated series of operations used to model the behaviour of a system. The sy...
Simulation has been used traditionally to solve other areas problems. Real time applications like vi...
SIMULATION is a technique for representing the workings of a complex system such as the governmental...
This paper deals with the relationship between serious games and system dynamics. Games have been us...
This paper deals with the relationship between serious games and system dynamics. Games have been us...
Simulation games have often been found useful as a method of inquiry to gain insight in complex syst...