The process of designing a game involves many phases. We can summarize the work of the game designer as satisfactorily converting the idea in their mind to a digital game, which is not a simple task. Therefore, game designers should have a variety of tools to assist them. However, there are not that many specialized tools to support the game design process. Herein, we describe the experience of using Pegasus to design a part of a game. We propose an environment to simulate progression games based on game design patterns. Thus, we described the interaction of the game designer with Pegasus in such an environment, in order to support the process of creating, testing, and refining game elements before proceeding to the programming phase. Each ...
Creating big games with a lot of content takes time. When it comes to designing levels, two time con...
Games have an engaging nature, and educational games can help make the learning process more interes...
In today's technological society, people spend more and more time in built environments that they ha...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Emergent gameplay can offer great benefits to a game’s design when used effectively. The objective o...
Games are shaped by the tools we use to make them and our ability to model the concepts they address...
Game Mechanics is aimed at game design students and industry professionals who want to improve their...
In this paper we suggest using gameplay simulations on a logical event level as a design tool alread...
In this paper we suggest using gameplay simulations on a logical event level as a design tool alread...
Game design is an art form that deals with inherently interactive artifacts. Game designers craft ga...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
In this paper we suggest using gameplay simulations on a logical event level as a design tool alread...
Creating game content requires balancing design considera-tions at multiple scales: each level requi...
In today's technological society, people spend more and more time in built environments that they ha...
Creating big games with a lot of content takes time. When it comes to designing levels, two time con...
Creating big games with a lot of content takes time. When it comes to designing levels, two time con...
Games have an engaging nature, and educational games can help make the learning process more interes...
In today's technological society, people spend more and more time in built environments that they ha...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
Emergent gameplay can offer great benefits to a game’s design when used effectively. The objective o...
Games are shaped by the tools we use to make them and our ability to model the concepts they address...
Game Mechanics is aimed at game design students and industry professionals who want to improve their...
In this paper we suggest using gameplay simulations on a logical event level as a design tool alread...
In this paper we suggest using gameplay simulations on a logical event level as a design tool alread...
Game design is an art form that deals with inherently interactive artifacts. Game designers craft ga...
Background. The use of simulation games for complex systems analysis and design has been acknowledge...
In this paper we suggest using gameplay simulations on a logical event level as a design tool alread...
Creating game content requires balancing design considera-tions at multiple scales: each level requi...
In today's technological society, people spend more and more time in built environments that they ha...
Creating big games with a lot of content takes time. When it comes to designing levels, two time con...
Creating big games with a lot of content takes time. When it comes to designing levels, two time con...
Games have an engaging nature, and educational games can help make the learning process more interes...
In today's technological society, people spend more and more time in built environments that they ha...