Videogames have been blamed in the media for violent crime, obesity, social isolation and depression. However recent research is showing that videogames can help enhance mental wellbeing, improve brain function and stimulate creativity; that gamers have higher levels of family closeness and better attachment to school; and that videogames help boys and young men to relax, cope and socialise. Children and adolescents deliberately choose to play videogames in the knowledge that they will feel better as a result, and videogame play allow players to express themselves in ways they may not feel comfortable doing in real life because of their appearance, gender, sexuality, and/or age
In modern society, the act of playing games entices certain prejudices towards those who decide to p...
In this chapter we aim to explore how videogames can lead to improvements in wellbeing. Following Ke...
Video games are a wildly popular past time in not only America, but other countries as well. Its pop...
Videogamers are often portrayed as adolescent overweight males eating fast food in their bedroom, an...
Video games are a ubiquitous part of almost all children’s and adolescents ’ lives, with 97 % playin...
This article explores the world of video games and their potential to benefit one\u27s well being. F...
Responding to concerns about the negative impacts of videogames on young people’s mental health, as ...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Video games are a source of entertainment for a wide population and have varied effects on well-bein...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Responding to concerns about the negative impacts of videogames on young people’s mental health, as\...
In modern society, the act of playing games entices certain prejudices towards those who decide to p...
Nearly all children and adolescents play video games, with up to 99 % of boys and 94 % of girls in t...
The video game industry has evolved as one of the hugely popular in the entertainment industry. owin...
Video games are one of the most popular pasttimes of children and youth alike. The research on effec...
In modern society, the act of playing games entices certain prejudices towards those who decide to p...
In this chapter we aim to explore how videogames can lead to improvements in wellbeing. Following Ke...
Video games are a wildly popular past time in not only America, but other countries as well. Its pop...
Videogamers are often portrayed as adolescent overweight males eating fast food in their bedroom, an...
Video games are a ubiquitous part of almost all children’s and adolescents ’ lives, with 97 % playin...
This article explores the world of video games and their potential to benefit one\u27s well being. F...
Responding to concerns about the negative impacts of videogames on young people’s mental health, as ...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Video games are a source of entertainment for a wide population and have varied effects on well-bein...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Responding to concerns about the negative impacts of videogames on young people’s mental health, as\...
In modern society, the act of playing games entices certain prejudices towards those who decide to p...
Nearly all children and adolescents play video games, with up to 99 % of boys and 94 % of girls in t...
The video game industry has evolved as one of the hugely popular in the entertainment industry. owin...
Video games are one of the most popular pasttimes of children and youth alike. The research on effec...
In modern society, the act of playing games entices certain prejudices towards those who decide to p...
In this chapter we aim to explore how videogames can lead to improvements in wellbeing. Following Ke...
Video games are a wildly popular past time in not only America, but other countries as well. Its pop...