Videogamers are often portrayed as adolescent overweight males eating fast food in their bedroom, and videogames often blamed in the media for violent crime, obesity, social isolation and depression. However videogaming is a mainstream activity. In Australia 65% of the population play videogames (Digital Australia 2014), and humanity as a species play about 3 billion hours of videogames a week. This paper dispels the myths and sensationalised negative tabloid headlines that videogames are bad by presenting the latest research showing that videogames can help fight depression, improve brain function and stimulate creativity; that gamers have higher levels of family closeness and better attachment to school; and that videogames help boys and ...
Video games and their effect on self-esteem is a topic that has been scrutinised for a long time. Th...
The authors review recent research that reveals how today’s video games instanti-ate naturally and e...
Video games are one of the most popular pasttimes of children and youth alike. The research on effec...
Videogames have been blamed in the media for violent crime, obesity, social isolation and depression...
This article explores the world of video games and their potential to benefit one\u27s well being. F...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Increasing epidemic proportions of overweight children in the United States presents formidable chal...
This paper seeks to evaluate if video games are useful as more than just entertainment. The researc...
Responding to concerns about the negative impacts of videogames on young people’s mental health, as ...
© 2015 Taylor & Francis. The geographies of the current generation of young people are markedly dist...
The video game industry has evolved as one of the hugely popular in the entertainment industry. owin...
Video games are a ubiquitous part of almost all children’s and adolescents ’ lives, with 97 % playin...
In today’s society, video games have improved and increased alongside technology. Many games have ma...
In modern society, the act of playing games entices certain prejudices towards those who decide to p...
Video games are a source of entertainment for a wide population and have varied effects on well-bein...
Video games and their effect on self-esteem is a topic that has been scrutinised for a long time. Th...
The authors review recent research that reveals how today’s video games instanti-ate naturally and e...
Video games are one of the most popular pasttimes of children and youth alike. The research on effec...
Videogames have been blamed in the media for violent crime, obesity, social isolation and depression...
This article explores the world of video games and their potential to benefit one\u27s well being. F...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Increasing epidemic proportions of overweight children in the United States presents formidable chal...
This paper seeks to evaluate if video games are useful as more than just entertainment. The researc...
Responding to concerns about the negative impacts of videogames on young people’s mental health, as ...
© 2015 Taylor & Francis. The geographies of the current generation of young people are markedly dist...
The video game industry has evolved as one of the hugely popular in the entertainment industry. owin...
Video games are a ubiquitous part of almost all children’s and adolescents ’ lives, with 97 % playin...
In today’s society, video games have improved and increased alongside technology. Many games have ma...
In modern society, the act of playing games entices certain prejudices towards those who decide to p...
Video games are a source of entertainment for a wide population and have varied effects on well-bein...
Video games and their effect on self-esteem is a topic that has been scrutinised for a long time. Th...
The authors review recent research that reveals how today’s video games instanti-ate naturally and e...
Video games are one of the most popular pasttimes of children and youth alike. The research on effec...