In modern society, the act of playing games entices certain prejudices towards those who decide to participate in such activities. Those prejudices normally revolve around negative stereotypes where games are meant for non-social adults and are seen as something akin to addiction if gone too far. But how much gaming is needed to be considered as an addiction and what actual effects does it have on mental growth, social capabilities and academics? As a community revolving around technology as much as we are, understanding how video games play a role in our social space is an important aspect to growth. We can also think about gaming in a positive light, where it is used for education, accessibility, and even in politics. Understanding the th...
64% of homes have at least one person who plays video games regularly (The ESA, 2018). With the cont...
64% of homes have at least one person who plays video games regularly (The ESA, 2018). With the cont...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
In modern society, the act of playing games entices certain prejudices towards those who decide to p...
In today’s society, video games have improved and increased alongside technology. Many games have ma...
Nowadays, with the development and diffusion of modern technologies and Internet, the use of video g...
Nowadays, with the development and diffusion of modern technologies and Internet, the use of video g...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Video games have traditionally held a dubious reputation in the media and have been linked to many a...
Video games are a wildly popular past time in not only America, but other countries as well. Its pop...
Video games are a wildly popular past time in not only America, but other countries as well. Its pop...
© Springer International Publishing AG, part of Springer Nature 2018. All Rights Reserved. This boo...
As computer games grow in popularity, the negative effects of usage should be studied. Computer game...
In recent years, a majority of preteen, youth and a moderate percentage of adult population has been...
64% of homes have at least one person who plays video games regularly (The ESA, 2018). With the cont...
64% of homes have at least one person who plays video games regularly (The ESA, 2018). With the cont...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
In modern society, the act of playing games entices certain prejudices towards those who decide to p...
In today’s society, video games have improved and increased alongside technology. Many games have ma...
Nowadays, with the development and diffusion of modern technologies and Internet, the use of video g...
Nowadays, with the development and diffusion of modern technologies and Internet, the use of video g...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Video games have traditionally held a dubious reputation in the media and have been linked to many a...
Video games are a wildly popular past time in not only America, but other countries as well. Its pop...
Video games are a wildly popular past time in not only America, but other countries as well. Its pop...
© Springer International Publishing AG, part of Springer Nature 2018. All Rights Reserved. This boo...
As computer games grow in popularity, the negative effects of usage should be studied. Computer game...
In recent years, a majority of preteen, youth and a moderate percentage of adult population has been...
64% of homes have at least one person who plays video games regularly (The ESA, 2018). With the cont...
64% of homes have at least one person who plays video games regularly (The ESA, 2018). With the cont...
Video games are a popular entertainment in many countries, however, among video game users, experts ...