In today’s society, video games have improved and increased alongside technology. Many games have made many communities increase their social media intake and gaming addiction. In the uprise of video games, multiple genres of video games have been created to contain the gamer. This paper will discuss the number of negatives and positives that affect a video gamer. We will also discuss other factors that could correlate to games involving people. The downsides and upsides of video gaming will primarily revolve around social problems that gamers develop and or positive outcomes from gaming. We will dive into the topics such as personalities produced from playing games, habits that will come through, and the satisfaction one would receive from...
Video games is one of the most popular forms of entertainment, and there are nearly 3 billion video ...
abstract: In this paper, I will look at recent game studies in three (3) large categories: (1) how g...
The research results we discussed in this chapter show that playing video games is not without risks...
In modern society, the act of playing games entices certain prejudices towards those who decide to p...
Video games are a source of entertainment for a wide population and have varied effects on well-bein...
This article explores the world of video games and their potential to benefit one\u27s well being. F...
In modern society, the act of playing games entices certain prejudices towards those who decide to p...
This paper is devoted to the research of the social and cultural impacts of video games. Video games...
peer-reviewedVideo games are a source of entertainment for a wide population and have varied effects...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
64% of homes have at least one person who plays video games regularly (The ESA, 2018). With the cont...
64% of homes have at least one person who plays video games regularly (The ESA, 2018). With the cont...
Video games have traditionally held a dubious reputation in the media and have been linked to many a...
With the help of rapidly growing electronics industry offering more affordable electronic gaming dev...
Video games is one of the most popular forms of entertainment, and there are nearly 3 billion video ...
abstract: In this paper, I will look at recent game studies in three (3) large categories: (1) how g...
The research results we discussed in this chapter show that playing video games is not without risks...
In modern society, the act of playing games entices certain prejudices towards those who decide to p...
Video games are a source of entertainment for a wide population and have varied effects on well-bein...
This article explores the world of video games and their potential to benefit one\u27s well being. F...
In modern society, the act of playing games entices certain prejudices towards those who decide to p...
This paper is devoted to the research of the social and cultural impacts of video games. Video games...
peer-reviewedVideo games are a source of entertainment for a wide population and have varied effects...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
64% of homes have at least one person who plays video games regularly (The ESA, 2018). With the cont...
64% of homes have at least one person who plays video games regularly (The ESA, 2018). With the cont...
Video games have traditionally held a dubious reputation in the media and have been linked to many a...
With the help of rapidly growing electronics industry offering more affordable electronic gaming dev...
Video games is one of the most popular forms of entertainment, and there are nearly 3 billion video ...
abstract: In this paper, I will look at recent game studies in three (3) large categories: (1) how g...
The research results we discussed in this chapter show that playing video games is not without risks...