64% of homes have at least one person who plays video games regularly (The ESA, 2018). With the continuously growing popularity of video games comes debate about the potential detriments that gaming may have on people’s health, particularly children. On the news, video games are often painted as unhealthy, claiming that gaming is addicting and leads people to become antisocial. The media also quickly points to the violent content of some video games as the cause for violent acts. Studies have been conducted to analyze negative effects of video games, such as violence or addiction, but fewer studies have researched potential benefits of playing video games. This study aimed to research the possible correlation between healthy emotion regulat...
Across the world, video games are becoming one of the more popular pastimes for children. Many of th...
Background: A positive relationship between problematic gaming and escapism motivation to play video...
International audienceVideo-game users represent 40% of the French population and adolescents are th...
64% of homes have at least one person who plays video games regularly (The ESA, 2018). With the cont...
Video games are a fun and popular outlet for many. They boost enthusiasm and can provide a form of e...
peer-reviewedVideo games are a source of entertainment for a wide population and have varied effects...
Video games are a source of entertainment for a wide population and have varied effects on well-bein...
Recent research has examined how playing video games affects young adults, with some evidence that p...
In modern society, the act of playing games entices certain prejudices towards those who decide to p...
peer reviewedBACKGROUND: A positive relationship between problematic gaming and escapism motivation ...
peer reviewedBACKGROUND: A positive relationship between problematic gaming and escapism motivation ...
Background A positive relationship between problematic gaming and escapism motivation to play video...
Background A positive relationship between problematic gaming and escapism motivation to play video...
Recent research has examined how playing video games affects young adults, with some evidence that p...
BACKGROUND: A positive relationship between problematic gaming and escapism motivation to play video...
Across the world, video games are becoming one of the more popular pastimes for children. Many of th...
Background: A positive relationship between problematic gaming and escapism motivation to play video...
International audienceVideo-game users represent 40% of the French population and adolescents are th...
64% of homes have at least one person who plays video games regularly (The ESA, 2018). With the cont...
Video games are a fun and popular outlet for many. They boost enthusiasm and can provide a form of e...
peer-reviewedVideo games are a source of entertainment for a wide population and have varied effects...
Video games are a source of entertainment for a wide population and have varied effects on well-bein...
Recent research has examined how playing video games affects young adults, with some evidence that p...
In modern society, the act of playing games entices certain prejudices towards those who decide to p...
peer reviewedBACKGROUND: A positive relationship between problematic gaming and escapism motivation ...
peer reviewedBACKGROUND: A positive relationship between problematic gaming and escapism motivation ...
Background A positive relationship between problematic gaming and escapism motivation to play video...
Background A positive relationship between problematic gaming and escapism motivation to play video...
Recent research has examined how playing video games affects young adults, with some evidence that p...
BACKGROUND: A positive relationship between problematic gaming and escapism motivation to play video...
Across the world, video games are becoming one of the more popular pastimes for children. Many of th...
Background: A positive relationship between problematic gaming and escapism motivation to play video...
International audienceVideo-game users represent 40% of the French population and adolescents are th...