Video games are a fun and popular outlet for many. They boost enthusiasm and can provide a form of entertainment, challenges, and confidence in players (Ceranoglu, 2010). Video games are an activity that bring a variety of feelings as players interact in a variety of ways. Many researchers study the negative effects of competitive and violent video games which often have been correlated with aggression (Dowsett & Jackson, 2019). There is less focus on the positive emotional responses but positive effects of videogames have been supported but consider other factors of influence such as well-being, motivation, social interaction, and violence (Halbrook et al., 2019). The goal of this study is to measure the positive and emotional response of ...
Research suggests that playing violent video games increases the likelihood of aggression. However, ...
Previous research on computer games has tended to concentrate on their more negative effects (e.g., ...
Research on video games has mainly focused on the violence and aggressive behavior of those who play...
Video games are fun and popular outlets, boosting enthusiasm and providing a form of entertainment a...
64% of homes have at least one person who plays video games regularly (The ESA, 2018). With the cont...
Recent research has examined how playing video games affects young adults, with some evidence that p...
Thesis (PhD) - Indiana University, Mass Communications/Telecommunications, 2006Video games are becom...
Across the world, video games are becoming one of the more popular pastimes for children. Many of th...
The effects of videogame play is a growing research field in the recent decades, however, little is ...
This qualitative focus groups analysis examines the harmful effects of violent video games on emotio...
This descriptive study utilized a validated questionnaire to determine the emotions exhibited by com...
This thesis presents the results of three exploratory studies aimed at developing a psychophysiologi...
Mentors: Olga Lazareva and Martin AcerboIn the past, extensive research has been conducted on immers...
In recent years, research on the psychology of gaming has examined the negative and positive outcom...
The overall purpose of this thesis was to investigate the psychological effects of video-game play. ...
Research suggests that playing violent video games increases the likelihood of aggression. However, ...
Previous research on computer games has tended to concentrate on their more negative effects (e.g., ...
Research on video games has mainly focused on the violence and aggressive behavior of those who play...
Video games are fun and popular outlets, boosting enthusiasm and providing a form of entertainment a...
64% of homes have at least one person who plays video games regularly (The ESA, 2018). With the cont...
Recent research has examined how playing video games affects young adults, with some evidence that p...
Thesis (PhD) - Indiana University, Mass Communications/Telecommunications, 2006Video games are becom...
Across the world, video games are becoming one of the more popular pastimes for children. Many of th...
The effects of videogame play is a growing research field in the recent decades, however, little is ...
This qualitative focus groups analysis examines the harmful effects of violent video games on emotio...
This descriptive study utilized a validated questionnaire to determine the emotions exhibited by com...
This thesis presents the results of three exploratory studies aimed at developing a psychophysiologi...
Mentors: Olga Lazareva and Martin AcerboIn the past, extensive research has been conducted on immers...
In recent years, research on the psychology of gaming has examined the negative and positive outcom...
The overall purpose of this thesis was to investigate the psychological effects of video-game play. ...
Research suggests that playing violent video games increases the likelihood of aggression. However, ...
Previous research on computer games has tended to concentrate on their more negative effects (e.g., ...
Research on video games has mainly focused on the violence and aggressive behavior of those who play...