Previous research on computer games has tended to concentrate on their more negative effects (e.g., addiction, increased aggression). This study departs from the traditional clinical and social learning explanations for these behavioral phenomena and examines the effect of personality, in-game reinforcement characteristics, gender, and skill on the emotional state of the game-player. Results demonstrated that in-game reinforcement characteristics and skill significantly effect a number of affective measures (most notably excitement and frustration). The implications of the impact of game-play on affect are discussed with reference to the concepts of “addiction” and “aggression.
The present thesis aimed to investigate the causes and consequences of excessive involvement in vide...
Over the past several decades, the use of video games has been on the rise among children and adoles...
In recent years, research on the psychology of gaming has examined the negative and positive outcom...
A central aim of the present research was to investigate the short-term influences of video game pla...
Two experiments were conducted to examine the effects of playing different types of video games on p...
Recent research has examined how playing video games affects young adults, with some evidence that p...
Video games are a fun and popular outlet for many. They boost enthusiasm and can provide a form of e...
The present thesis examined the psychological mechanisms of excessive involvement in video games. Th...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
Aims: Video games provide opportunities for positive psychological experiences such as flow-like p...
Computer games have become an ever-increasing part of many adolescents’ day-to-day lives. Coupled wi...
This paper describes a first exploration of human motor behavior that may be associated with player ...
Playing computer games has often been theorised to be linked to the wellbeing of users. However, the...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
Aims: Video games provide opportunities for positive psychological experiences such as flow-like ph...
The present thesis aimed to investigate the causes and consequences of excessive involvement in vide...
Over the past several decades, the use of video games has been on the rise among children and adoles...
In recent years, research on the psychology of gaming has examined the negative and positive outcom...
A central aim of the present research was to investigate the short-term influences of video game pla...
Two experiments were conducted to examine the effects of playing different types of video games on p...
Recent research has examined how playing video games affects young adults, with some evidence that p...
Video games are a fun and popular outlet for many. They boost enthusiasm and can provide a form of e...
The present thesis examined the psychological mechanisms of excessive involvement in video games. Th...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
Aims: Video games provide opportunities for positive psychological experiences such as flow-like p...
Computer games have become an ever-increasing part of many adolescents’ day-to-day lives. Coupled wi...
This paper describes a first exploration of human motor behavior that may be associated with player ...
Playing computer games has often been theorised to be linked to the wellbeing of users. However, the...
Video games are a popular entertainment in many countries, however, among video game users, experts ...
Aims: Video games provide opportunities for positive psychological experiences such as flow-like ph...
The present thesis aimed to investigate the causes and consequences of excessive involvement in vide...
Over the past several decades, the use of video games has been on the rise among children and adoles...
In recent years, research on the psychology of gaming has examined the negative and positive outcom...