© Springer International Publishing AG, part of Springer Nature 2018. All Rights Reserved. This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chapters cover both positive and negative effects of video games on players' behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusio...
The empirical research literature on technology-based addictions, particularly addiction to the Inte...
Despite decades of research, no scholarly consensus has been achieved regarding the potential impact...
Video games are one of the most popular pasttimes of children and youth alike. The research on effec...
© Springer International Publishing AG, part of Springer Nature 2018. All Rights Reserved. This boo...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Background and Aims: Videogame addiction has recently received increased attention from official med...
The topic of video game addiction has garnered significant attention in research over the years. It ...
In modern society, the act of playing games entices certain prejudices towards those who decide to p...
Since their inception, video games have been accused of everything from encouraging violence to ruin...
Video games have become a prominent part of the society today, with many playing them on a regular b...
Research on the effects of video game play has mainly been focusing on topics such as agression, vio...
The video game industry has evolved as one of the hugely popular in the entertainment industry. owin...
Nowadays, with the development and diffusion of modern technologies and Internet, the use of video g...
The concept of video- or computergame addiction has entered the popular vocabulary as a common way o...
Introduction: Video game addiction, also known as problem video gaming, is making headlines across t...
The empirical research literature on technology-based addictions, particularly addiction to the Inte...
Despite decades of research, no scholarly consensus has been achieved regarding the potential impact...
Video games are one of the most popular pasttimes of children and youth alike. The research on effec...
© Springer International Publishing AG, part of Springer Nature 2018. All Rights Reserved. This boo...
Mankind has developed a lot in the field of Information Technology (IT), Computer Science and Media ...
Background and Aims: Videogame addiction has recently received increased attention from official med...
The topic of video game addiction has garnered significant attention in research over the years. It ...
In modern society, the act of playing games entices certain prejudices towards those who decide to p...
Since their inception, video games have been accused of everything from encouraging violence to ruin...
Video games have become a prominent part of the society today, with many playing them on a regular b...
Research on the effects of video game play has mainly been focusing on topics such as agression, vio...
The video game industry has evolved as one of the hugely popular in the entertainment industry. owin...
Nowadays, with the development and diffusion of modern technologies and Internet, the use of video g...
The concept of video- or computergame addiction has entered the popular vocabulary as a common way o...
Introduction: Video game addiction, also known as problem video gaming, is making headlines across t...
The empirical research literature on technology-based addictions, particularly addiction to the Inte...
Despite decades of research, no scholarly consensus has been achieved regarding the potential impact...
Video games are one of the most popular pasttimes of children and youth alike. The research on effec...