Responding to concerns about the negative impacts of videogames on young people’s mental health, as\ud well as emerging evidence of positive impacts of videogames, the Young and Well CRC’s Gaming\ud Research Group have compiled this report on the state of play of research linking videogame play and\ud flourishing mental health. The report specifically explores the role of videogames in young people’s lives\ud and how technology can be used to improve mental health and wellbeing. It is designed to develop\ud understandings about the positive intersection of gaming and wellbeing, to document evidence\ud regarding links between videogames and positive mental health and to provide guidelines for use by\ud other researchers as they design specif...
NSERCPeer ReviewedWith ongoing interest in the relationship between videogame and mental health alon...
NSERCPeer ReviewedWith ongoing interest in the relationship between videogame and mental health alon...
Video games is one of the most popular forms of entertainment, and there are nearly 3 billion video ...
Responding to concerns about the negative impacts of videogames on young people’s mental health, as ...
This paper is a review of the state of play of research linking videogaming and flourishing, and exp...
This paper is a review of the state of play of research linking videogaming and flourishing, and exp...
This paper is a review of the state of play of research linking videogaming and flourishing, and exp...
In this chapter we aim to explore how videogames can lead to improvements in wellbeing. Following Ke...
Video games are a ubiquitous part of almost all children’s and adolescents ’ lives, with 97 % playin...
The psychological impact of video gaming has received considerable attention in recent years, reflec...
Video games are a source of entertainment for a wide population and have varied effects on well-bein...
Video games are a massively popular form of entertainment, socializing, cooperation and competition....
Studies dedicated to understanding the relationship between gaming and mental health, have tradition...
The appeal of video gaming has undoubtedly withstood the test of time. In view of its increasing pop...
Nearly all children and adolescents play video games, with up to 99 % of boys and 94 % of girls in t...
NSERCPeer ReviewedWith ongoing interest in the relationship between videogame and mental health alon...
NSERCPeer ReviewedWith ongoing interest in the relationship between videogame and mental health alon...
Video games is one of the most popular forms of entertainment, and there are nearly 3 billion video ...
Responding to concerns about the negative impacts of videogames on young people’s mental health, as ...
This paper is a review of the state of play of research linking videogaming and flourishing, and exp...
This paper is a review of the state of play of research linking videogaming and flourishing, and exp...
This paper is a review of the state of play of research linking videogaming and flourishing, and exp...
In this chapter we aim to explore how videogames can lead to improvements in wellbeing. Following Ke...
Video games are a ubiquitous part of almost all children’s and adolescents ’ lives, with 97 % playin...
The psychological impact of video gaming has received considerable attention in recent years, reflec...
Video games are a source of entertainment for a wide population and have varied effects on well-bein...
Video games are a massively popular form of entertainment, socializing, cooperation and competition....
Studies dedicated to understanding the relationship between gaming and mental health, have tradition...
The appeal of video gaming has undoubtedly withstood the test of time. In view of its increasing pop...
Nearly all children and adolescents play video games, with up to 99 % of boys and 94 % of girls in t...
NSERCPeer ReviewedWith ongoing interest in the relationship between videogame and mental health alon...
NSERCPeer ReviewedWith ongoing interest in the relationship between videogame and mental health alon...
Video games is one of the most popular forms of entertainment, and there are nearly 3 billion video ...