AbstractQuestion/Answer games (Q/A games for short) are a generalization of the Rényi–Ulam game and they are a model for information extraction in parallel. A Q/A game, G=(D,s,(q1,…,qk)), is played on a directed acyclic graph, D=(V,E), with a distinguished start vertex s. In the ith round, Paul selects a set, Qi⊆V, of at most qi non-terminal vertices. Carole responds by choosing an outgoing edge from each vertex in Qi. At the end of k rounds, Paul wins if Carole’s answers define a unique path from the root to one of the terminal vertices in D.In this paper we analyze the complexity of Q/A games and explore the notion of fixed strategies. We show that the problem of determining if Paul wins the game played on a rooted tree via a fixed strate...