AbstractWe prove NP-hardness of six families of naturally defined, interesting board games. Some of them are “only just hard” in the sense that slight variations of them are polynomial. We further prove NP-completeness of two problems on digraphs which are related to game strategies; and NP-completeness and NP-hardness respectively of two classical problems of abstract algebra concerning the existence of solutions of algebraic equations. Also these problems were suggested by an investigation in combinatorial game theory
AbstractStudying the precise nature of the complexity of games enables gamesters to attain a deeper ...
Abstract. We consider the complexity of infinite games played on finite graphs. We establish a frame...
We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with twenty ac...
AbstractWe prove NP-hardness of six families of naturally defined, interesting board games. Some of ...
AbstractWe present a number of two-person games, based on simple combinatorial ideas, for which the ...
The subject of this thesis is the algorithmic properties of one- and two-player games people enjoy p...
The subject of this thesis is the algorithmic properties of one- and two-player games people enjoy p...
AbstractQuestion/Answer games (Q/A games for short) are a generalization of the Rényi–Ulam game and ...
AbstractPSPACE-hardness of four families of win-lose-draw games' played on a digraph with blocking, ...
AbstractQuestion/Answer games (Q/A games for short) are a generalization of the Rényi–Ulam game and ...
AbstractFor a number of two-player games where players alternately choose the next vertex of a simpl...
AbstractWe present a number of two-person games, based on simple combinatorial ideas, for which the ...
Prologue Cover Preface iii Table of Contents v 1 The Angel Problem 1 1.1 Angels, Kings...
AbstractGames in which players build domino tilings are considered. The computational complexity of ...
While the celebrated theory of NP-completeness has been very successful in explaining the intractabi...
AbstractStudying the precise nature of the complexity of games enables gamesters to attain a deeper ...
Abstract. We consider the complexity of infinite games played on finite graphs. We establish a frame...
We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with twenty ac...
AbstractWe prove NP-hardness of six families of naturally defined, interesting board games. Some of ...
AbstractWe present a number of two-person games, based on simple combinatorial ideas, for which the ...
The subject of this thesis is the algorithmic properties of one- and two-player games people enjoy p...
The subject of this thesis is the algorithmic properties of one- and two-player games people enjoy p...
AbstractQuestion/Answer games (Q/A games for short) are a generalization of the Rényi–Ulam game and ...
AbstractPSPACE-hardness of four families of win-lose-draw games' played on a digraph with blocking, ...
AbstractQuestion/Answer games (Q/A games for short) are a generalization of the Rényi–Ulam game and ...
AbstractFor a number of two-player games where players alternately choose the next vertex of a simpl...
AbstractWe present a number of two-person games, based on simple combinatorial ideas, for which the ...
Prologue Cover Preface iii Table of Contents v 1 The Angel Problem 1 1.1 Angels, Kings...
AbstractGames in which players build domino tilings are considered. The computational complexity of ...
While the celebrated theory of NP-completeness has been very successful in explaining the intractabi...
AbstractStudying the precise nature of the complexity of games enables gamesters to attain a deeper ...
Abstract. We consider the complexity of infinite games played on finite graphs. We establish a frame...
We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with twenty ac...