AbstractWe present a number of two-person games, based on simple combinatorial ideas, for which the problem of deciding whether the first player can win is complete in polynomial space. This provides strong evidence, although not absolute proof, that efficient general algorithms for deciding the winner of these games do not exist. The existence of a polynomial-time algorithm for deciding any one of these games would imply the unexpected result that polynomial-time algorithms exist for (a) all the rest of these games, (b) all NP-complete problems and (c) in general, any problem decidable by a polynomial tape bounded Turing machine
AbstractQuestion/Answer games (Q/A games for short) are a generalization of the Rényi–Ulam game and ...
The subject of this thesis is the algorithmic properties of one- and two-player games people enjoy p...
We first consider infinite two-player games on pushdown graphs. In previous work, Cachat, Duparc and...
AbstractWe present a number of two-person games, based on simple combinatorial ideas, for which the ...
AbstractFor a number of two-player games where players alternately choose the next vertex of a simpl...
AbstractPSPACE-hardness of four families of win-lose-draw games' played on a digraph with blocking, ...
AbstractWe prove NP-hardness of six families of naturally defined, interesting board games. Some of ...
AbstractCook posed the question of finding a natural problem that is complete for AC1. It is shown h...
In many combinatorial games, one can prove that the first player wins under best play using a simple...
Abstract. We consider the complexity of infinite games played on finite graphs. We establish a frame...
Deciding infinite two-player games on finite graphs with the winning condition specified by a linear...
AbstractFor a number of two-player games where players alternately choose the next vertex of a simpl...
We consider the complexity of infinite games played on finite graphs. We estab-lish a framework in w...
We study the game Greedy Spiders, a two-player strategic defense game, on planar graphs and show PSP...
AbstractIt is shown that for any reasonable generalization of chess to an NxN board, deciding for a ...
AbstractQuestion/Answer games (Q/A games for short) are a generalization of the Rényi–Ulam game and ...
The subject of this thesis is the algorithmic properties of one- and two-player games people enjoy p...
We first consider infinite two-player games on pushdown graphs. In previous work, Cachat, Duparc and...
AbstractWe present a number of two-person games, based on simple combinatorial ideas, for which the ...
AbstractFor a number of two-player games where players alternately choose the next vertex of a simpl...
AbstractPSPACE-hardness of four families of win-lose-draw games' played on a digraph with blocking, ...
AbstractWe prove NP-hardness of six families of naturally defined, interesting board games. Some of ...
AbstractCook posed the question of finding a natural problem that is complete for AC1. It is shown h...
In many combinatorial games, one can prove that the first player wins under best play using a simple...
Abstract. We consider the complexity of infinite games played on finite graphs. We establish a frame...
Deciding infinite two-player games on finite graphs with the winning condition specified by a linear...
AbstractFor a number of two-player games where players alternately choose the next vertex of a simpl...
We consider the complexity of infinite games played on finite graphs. We estab-lish a framework in w...
We study the game Greedy Spiders, a two-player strategic defense game, on planar graphs and show PSP...
AbstractIt is shown that for any reasonable generalization of chess to an NxN board, deciding for a ...
AbstractQuestion/Answer games (Q/A games for short) are a generalization of the Rényi–Ulam game and ...
The subject of this thesis is the algorithmic properties of one- and two-player games people enjoy p...
We first consider infinite two-player games on pushdown graphs. In previous work, Cachat, Duparc and...