AbstractQuestion/Answer games (Q/A games for short) are a generalization of the Rényi–Ulam game and they are a model for information extraction in parallel. A Q/A game, G=(D,s,(q1,…,qk)), is played on a directed acyclic graph, D=(V,E), with a distinguished start vertex s. In the ith round, Paul selects a set, Qi⊆V, of at most qi non-terminal vertices. Carole responds by choosing an outgoing edge from each vertex in Qi. At the end of k rounds, Paul wins if Carole’s answers define a unique path from the root to one of the terminal vertices in D.In this paper we analyze the complexity of Q/A games and explore the notion of fixed strategies. We show that the problem of determining if Paul wins the game played on a rooted tree via a fixed strate...
Parity games are discrete infinite games of two players with complete information. There are two mai...
We consider the complexity of infinite games played on finite graphs. We estab-lish a framework in w...
Games may be represented in many different ways, and different representations of games affect the c...
AbstractQuestion/Answer games (Q/A games for short) are a generalization of the Rényi–Ulam game and ...
AbstractWe present a number of two-person games, based on simple combinatorial ideas, for which the ...
AbstractFor a number of two-player games where players alternately choose the next vertex of a simpl...
AbstractWe present a number of two-person games, based on simple combinatorial ideas, for which the ...
AbstractWe prove NP-hardness of six families of naturally defined, interesting board games. Some of ...
AbstractWe prove NP-hardness of six families of naturally defined, interesting board games. Some of ...
Abstract. We consider the complexity of infinite games played on finite graphs. We establish a frame...
AbstractFor a number of two-player games where players alternately choose the next vertex of a simpl...
AbstractGames in which players build domino tilings are considered. The computational complexity of ...
We initiate the study of the algorithmic complexity of Maker-Breaker games played on edge sets of gr...
We initiate the study of the algorithmic complexity of Maker-Breaker games played on edge sets of gr...
AbstractGames in which players build domino tilings are considered. The computational complexity of ...
Parity games are discrete infinite games of two players with complete information. There are two mai...
We consider the complexity of infinite games played on finite graphs. We estab-lish a framework in w...
Games may be represented in many different ways, and different representations of games affect the c...
AbstractQuestion/Answer games (Q/A games for short) are a generalization of the Rényi–Ulam game and ...
AbstractWe present a number of two-person games, based on simple combinatorial ideas, for which the ...
AbstractFor a number of two-player games where players alternately choose the next vertex of a simpl...
AbstractWe present a number of two-person games, based on simple combinatorial ideas, for which the ...
AbstractWe prove NP-hardness of six families of naturally defined, interesting board games. Some of ...
AbstractWe prove NP-hardness of six families of naturally defined, interesting board games. Some of ...
Abstract. We consider the complexity of infinite games played on finite graphs. We establish a frame...
AbstractFor a number of two-player games where players alternately choose the next vertex of a simpl...
AbstractGames in which players build domino tilings are considered. The computational complexity of ...
We initiate the study of the algorithmic complexity of Maker-Breaker games played on edge sets of gr...
We initiate the study of the algorithmic complexity of Maker-Breaker games played on edge sets of gr...
AbstractGames in which players build domino tilings are considered. The computational complexity of ...
Parity games are discrete infinite games of two players with complete information. There are two mai...
We consider the complexity of infinite games played on finite graphs. We estab-lish a framework in w...
Games may be represented in many different ways, and different representations of games affect the c...