AbstractIn order to reduce the complexity of the mesh mode and accelerate the processing in real-time virtual reality environment, an algorithm is put forward to implementing the triangle splitting based on the feature values of elevation texture in the surfaces. The triangle mesh model is redefined including vertex, the topological structure and the surface texture map information. The algorithm provides a method to subdivide surfaces based on the feature values of elevation texture in the surfaces and the binary-tree of triangle. The results show that the data structure of binary-tree is designed for the triangle mesh subdivision, and multi-resolution mesh structure is achieved. Experiments indicate that the algorithm can solve difficult ...
In this paper, we present a new combined subdivision algorithm to generate a smooth surface model fr...
NURBS surfaces are widely used in computer graphics, due to their great accuracy of design and reduc...
A well known problem in the field of multi-resolution meshes is attribute preservation. To simplify ...
In order to achieve a smooth surface while rendering a triangle-based mesh, we need to eliminate the...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
One problem in subdivision surfaces is the number of facets grows exponentially with the level of su...
Generating subdivision surfaces from polygonal meshes requires the complete topological information ...
Subdivision is a method to create a smooth surface from a coarse mesh by subdividing the entire mesh...
In this paper, we describe a novel 3D subdivision strategy to extract the surface of binary image da...
AbstractTriangle meshes are a standard representation for surface geometry in computer graphics and ...
We present an algorithm for interactive painting on a subdivision surface using standard texture-map...
Problem statement: Displaced subdivision representation possesses a number of attractive features fo...
Displaced subdivision surface representation [13] is a new form of representing a polygonal surface ...
Of late we have seen an increase in the use of subdivision techniques for both modeling and animatio...
Problem statement: Subdivision surfaces were applied to the entire meshes in order to produce smooth...
In this paper, we present a new combined subdivision algorithm to generate a smooth surface model fr...
NURBS surfaces are widely used in computer graphics, due to their great accuracy of design and reduc...
A well known problem in the field of multi-resolution meshes is attribute preservation. To simplify ...
In order to achieve a smooth surface while rendering a triangle-based mesh, we need to eliminate the...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
One problem in subdivision surfaces is the number of facets grows exponentially with the level of su...
Generating subdivision surfaces from polygonal meshes requires the complete topological information ...
Subdivision is a method to create a smooth surface from a coarse mesh by subdividing the entire mesh...
In this paper, we describe a novel 3D subdivision strategy to extract the surface of binary image da...
AbstractTriangle meshes are a standard representation for surface geometry in computer graphics and ...
We present an algorithm for interactive painting on a subdivision surface using standard texture-map...
Problem statement: Displaced subdivision representation possesses a number of attractive features fo...
Displaced subdivision surface representation [13] is a new form of representing a polygonal surface ...
Of late we have seen an increase in the use of subdivision techniques for both modeling and animatio...
Problem statement: Subdivision surfaces were applied to the entire meshes in order to produce smooth...
In this paper, we present a new combined subdivision algorithm to generate a smooth surface model fr...
NURBS surfaces are widely used in computer graphics, due to their great accuracy of design and reduc...
A well known problem in the field of multi-resolution meshes is attribute preservation. To simplify ...