Generating subdivision surfaces from polygonal meshes requires the complete topological information of the original mesh, in order to find the neighbouring faces, and vertices used in the subdivision computations. Normally, winged-edge type data-structures are used to maintain such information about a mesh. For rendering meshes, most of the topological information is irrelevant, and winged-edge type data-structures are inefficient due to their extensive use of dynamical data structures. A standard approach is the extraction of a rendering mesh from the winged-edge type data structure, thereby increasing the memory footprint significantly. We introduce a mesh data-structure that is efficient for both tasks: creating subdivision surfaces as w...
In this paper we introduce a fast and efficient linear time and space algorithm to detect and recons...
In this paper we introduce a fast and efficient linear time and space algorithm to detect and recons...
International audienceIn this paper we present a new framework, based on subdivision surface approxi...
In recent years, mesh subdivision---the process of forging smooth free-form surfaces from coarse pol...
AbstractTriangle meshes are a standard representation for surface geometry in computer graphics and ...
Problem statement: Displaced subdivision representation possesses a number of attractive features fo...
Displaced subdivision surface representation [13] is a new form of representing a polygonal surface ...
In this paper, we present a new paradigm that allows dynamically changing the topology of 2-manifold...
We investigate a new way to represent arbitrary triangle meshes. We prove that a large class of tria...
The winged- and half-edge data structures are commonly used representations for polyhedron models. D...
In this thesis, I demonstrate that existing mesh data structures in computer graphics can be used to...
AbstractIn order to reduce the complexity of the mesh mode and accelerate the processing in real-tim...
We present an adaptive subdivision scheme for unstructured tetrahedral meshes inspired by the √3-sub...
AbstractThe use of polygonal meshes for the representation of highly complex geometric objects has b...
Of late we have seen an increase in the use of subdivision techniques for both modeling and animatio...
In this paper we introduce a fast and efficient linear time and space algorithm to detect and recons...
In this paper we introduce a fast and efficient linear time and space algorithm to detect and recons...
International audienceIn this paper we present a new framework, based on subdivision surface approxi...
In recent years, mesh subdivision---the process of forging smooth free-form surfaces from coarse pol...
AbstractTriangle meshes are a standard representation for surface geometry in computer graphics and ...
Problem statement: Displaced subdivision representation possesses a number of attractive features fo...
Displaced subdivision surface representation [13] is a new form of representing a polygonal surface ...
In this paper, we present a new paradigm that allows dynamically changing the topology of 2-manifold...
We investigate a new way to represent arbitrary triangle meshes. We prove that a large class of tria...
The winged- and half-edge data structures are commonly used representations for polyhedron models. D...
In this thesis, I demonstrate that existing mesh data structures in computer graphics can be used to...
AbstractIn order to reduce the complexity of the mesh mode and accelerate the processing in real-tim...
We present an adaptive subdivision scheme for unstructured tetrahedral meshes inspired by the √3-sub...
AbstractThe use of polygonal meshes for the representation of highly complex geometric objects has b...
Of late we have seen an increase in the use of subdivision techniques for both modeling and animatio...
In this paper we introduce a fast and efficient linear time and space algorithm to detect and recons...
In this paper we introduce a fast and efficient linear time and space algorithm to detect and recons...
International audienceIn this paper we present a new framework, based on subdivision surface approxi...