In this paper we introduce a fast and efficient linear time and space algorithm to detect and reconstruct uniform Loop subdivision structure, or triangle quadrisection, in irregular triangular meshes. Instead of a naive sequential traversal algorithm, and motivated by the concept of covering surface in Algebraic Topology, we introduce a new algorithm based on global connectivity properties of the covering mesh. We consider two main applications for this algorithm. The first one is to enable interactive modelling systems that support Loop subdivision surfaces, to use popular interchange file formats which do not preserve the subdivision structure, such as VRML, without loss at information. The second application is to improve the compression...
A new method for constructing interpolating Loop subdivision surfaces is presented. The new method i...
Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly pop...
We investigate a new way to represent arbitrary triangle meshes. We prove that a large class of tria...
In this paper we introduce a fast and efficient linear time and space algorithm to detect and recons...
In this paper we introduce a fast and efficient linear time and space algorithm to detect and recons...
In this paper we discuss how a given triangle mesh can be analysed in order to decide whether it has...
AbstractMeshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasi...
visualization applications are represented by an irregular mesh of bounding quadrilaterals (quads). ...
AbstractTriangle meshes are a standard representation for surface geometry in computer graphics and ...
Many 3D models used in engineering, scientific, and visualization applications are represented by an...
AbstractA new progressive compression algorithm for arbitrary topology with highly detailed triangle...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
In this paper we introduce a new subdivision operator that unifies triangular and quadrilateral subd...
We propose a divide and conquer algorithm for the single resolution encoding of triangle mesh connec...
International audienceIn this paper we present a new framework, based on subdivision surface approxi...
A new method for constructing interpolating Loop subdivision surfaces is presented. The new method i...
Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly pop...
We investigate a new way to represent arbitrary triangle meshes. We prove that a large class of tria...
In this paper we introduce a fast and efficient linear time and space algorithm to detect and recons...
In this paper we introduce a fast and efficient linear time and space algorithm to detect and recons...
In this paper we discuss how a given triangle mesh can be analysed in order to decide whether it has...
AbstractMeshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasi...
visualization applications are represented by an irregular mesh of bounding quadrilaterals (quads). ...
AbstractTriangle meshes are a standard representation for surface geometry in computer graphics and ...
Many 3D models used in engineering, scientific, and visualization applications are represented by an...
AbstractA new progressive compression algorithm for arbitrary topology with highly detailed triangle...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
In this paper we introduce a new subdivision operator that unifies triangular and quadrilateral subd...
We propose a divide and conquer algorithm for the single resolution encoding of triangle mesh connec...
International audienceIn this paper we present a new framework, based on subdivision surface approxi...
A new method for constructing interpolating Loop subdivision surfaces is presented. The new method i...
Meshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasingly pop...
We investigate a new way to represent arbitrary triangle meshes. We prove that a large class of tria...