We investigate a new way to represent arbitrary triangle meshes. We prove that a large class of triangle meshes, called normal triangle meshes, can be represented by a subdivision tree, where each subdivision is one of four elementary subdivision types. We also show how to partition an arbitrary triangle mesh into a small set of normal meshes. The subdivision tree representation can be used to encode mesh connectivity information. Our theoretical analysis shows that such a coding scheme is very promising. Triangle meshes are popular in graphics and other application areas. One problem in dealing with meshes is to store topological information or connectivity of meshes. Recently, some methods have been presented to eciently code meshes [5, 3...
In this work we introduce a geometrical diagram to study the geometric quality of triangles generate...
We present an adaptive subdivision scheme for unstructured tetrahedral meshes inspired by the √3-sub...
We present a novel algorithm for encoding the topology of triangular meshes. A sequence of edge con...
In this paper we discuss how a given triangle mesh can be analysed in order to decide whether it has...
We propose a divide and conquer algorithm for the single resolution encoding of triangle mesh connec...
We present a divide and conquer algorithm for triangle mesh connectivity encoding. As the algorithm ...
Of late we have seen an increase in the use of subdivision techniques for both modeling and animatio...
Subdivision is a method to create a smooth surface from a coarse mesh by subdividing the entire mesh...
1 Motivation Current multiresolution and topology-preserving representations of the topology of tri...
AbstractThe use of polygonal meshes for the representation of highly complex geometric objects has b...
The flexibility coming along with the simplicity of their base primitive and the support by todays g...
AbstractMeshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasi...
Generating subdivision surfaces from polygonal meshes requires the complete topological information ...
In this paper we introduce a fast and efficient linear time and space algorithm to detect and recons...
We present an adaptive subdivision scheme for unstructured tetrahedral meshes inspired by the √3-sub...
In this work we introduce a geometrical diagram to study the geometric quality of triangles generate...
We present an adaptive subdivision scheme for unstructured tetrahedral meshes inspired by the √3-sub...
We present a novel algorithm for encoding the topology of triangular meshes. A sequence of edge con...
In this paper we discuss how a given triangle mesh can be analysed in order to decide whether it has...
We propose a divide and conquer algorithm for the single resolution encoding of triangle mesh connec...
We present a divide and conquer algorithm for triangle mesh connectivity encoding. As the algorithm ...
Of late we have seen an increase in the use of subdivision techniques for both modeling and animatio...
Subdivision is a method to create a smooth surface from a coarse mesh by subdividing the entire mesh...
1 Motivation Current multiresolution and topology-preserving representations of the topology of tri...
AbstractThe use of polygonal meshes for the representation of highly complex geometric objects has b...
The flexibility coming along with the simplicity of their base primitive and the support by todays g...
AbstractMeshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasi...
Generating subdivision surfaces from polygonal meshes requires the complete topological information ...
In this paper we introduce a fast and efficient linear time and space algorithm to detect and recons...
We present an adaptive subdivision scheme for unstructured tetrahedral meshes inspired by the √3-sub...
In this work we introduce a geometrical diagram to study the geometric quality of triangles generate...
We present an adaptive subdivision scheme for unstructured tetrahedral meshes inspired by the √3-sub...
We present a novel algorithm for encoding the topology of triangular meshes. A sequence of edge con...