The flexibility coming along with the simplicity of their base primitive and the support by todays graphics hardware, have made triangular meshes more and more popular for representing complex 3D objects. Due to the complexity of realistic datasets, a considerable amount of work has been spent during the last years to provide means for the modification of a given mesh by intuitive metaphors, i.e.~large scale edits under preservation of the detail features. In this paper we demonstrate how a hierarchical structure of a mesh can be derived for arbitrary meshes to enable intuitive modifications without restrictions on the underlying connectivity, known from existing subdivision approaches. We combine mesh reduction algorithms and constrained e...
Applications such as video games or movies often contain deforming meshes. The most-commonly used r...
International audienceThis paper presents a novel algorithm for hierarchical random accessible mesh ...
Triangles meshes are the most popular standard model to represent polygonal surfaces in Computer Gra...
The flexibility coming along with the simplicity of their base primitive and the support by todays g...
AbstractThe use of polygonal meshes for the representation of highly complex geometric objects has b...
During the last years the concept of multi-resolution modeling has gained special attention in many ...
1 Motivation Current multiresolution and topology-preserving representations of the topology of tri...
AbstractMeshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasi...
Modeling and displaying complex objects in Computer Graphics often requires using multiple levels of...
Multiresolution shape representation is a very effective way to decompose surface geometry into seve...
Abstract. Applications such as video games or movies often contain de-forming meshes. The most-commo...
International audienceIn this paper we present a new framework, based on subdivision surface approxi...
In this paper we discuss how a given triangle mesh can be analysed in order to decide whether it has...
We present a method to produce a hierarchy of triangle meshes that can be used to blend different le...
Triangles meshes are the most popular standard model used to represent polygonal surfaces in Compute...
Applications such as video games or movies often contain deforming meshes. The most-commonly used r...
International audienceThis paper presents a novel algorithm for hierarchical random accessible mesh ...
Triangles meshes are the most popular standard model to represent polygonal surfaces in Computer Gra...
The flexibility coming along with the simplicity of their base primitive and the support by todays g...
AbstractThe use of polygonal meshes for the representation of highly complex geometric objects has b...
During the last years the concept of multi-resolution modeling has gained special attention in many ...
1 Motivation Current multiresolution and topology-preserving representations of the topology of tri...
AbstractMeshes with (recursive) subdivision connectivity, such as subdivision surfaces, are increasi...
Modeling and displaying complex objects in Computer Graphics often requires using multiple levels of...
Multiresolution shape representation is a very effective way to decompose surface geometry into seve...
Abstract. Applications such as video games or movies often contain de-forming meshes. The most-commo...
International audienceIn this paper we present a new framework, based on subdivision surface approxi...
In this paper we discuss how a given triangle mesh can be analysed in order to decide whether it has...
We present a method to produce a hierarchy of triangle meshes that can be used to blend different le...
Triangles meshes are the most popular standard model used to represent polygonal surfaces in Compute...
Applications such as video games or movies often contain deforming meshes. The most-commonly used r...
International audienceThis paper presents a novel algorithm for hierarchical random accessible mesh ...
Triangles meshes are the most popular standard model to represent polygonal surfaces in Computer Gra...