Abstract. Applications such as video games or movies often contain de-forming meshes. The most-commonly used representation of these types of meshes consists in dense polygonal models. Such a large amount of geometry can be efficiently managed by applying level-of-detail tech-niques and specific solutions have been developed in this field. However, these solutions do not offer a high performance in real-time applica-tions. We thus introduce a multiresolution scheme for deforming meshes. It enables us to obtain different approximations over all the frames of an animation. Moreover, we provide an efficient connectivity coding by means of triangle strips as well as a flexible framework adapted to the GPU pipeline. Our approach enables real-tim...
During the last years the concept of multi-resolution modeling has gained special attention in many ...
Image synthesis techniques are present in a wide range of applications as they leverage the amount o...
This paper proposes a novel technique for converting a given animated mesh into a series of displace...
Applications such as video games or movies often contain deforming meshes. The most-commonly used r...
In recent years, multiresolution models have progressed substantially. At the beginning, discrete mo...
Triangles meshes are the most popular standard model used to represent polygonal surfaces in Compute...
Triangles meshes are the most popular standard model to represent polygonal surfaces in Computer Gra...
Triangle strips have been widely used for static mesh representation because they are optimal for re...
In this paper we present a new continuous multiresolution approach which has been developed for the ...
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The ...
Multiresolution models are widely employed in computer graphics applications in order to reduce the ...
Abstract:- Real-time visualization of 3D scenes is a very important feature of many computer graphic...
We present a method to dynamically apply local refinements to an irregular triangle mesh as it defor...
Multiresolution shape representation is a very effective way to decompose surface geometry into seve...
Extensive research has been carried out in multiresolution models for many decades. The tendency in...
During the last years the concept of multi-resolution modeling has gained special attention in many ...
Image synthesis techniques are present in a wide range of applications as they leverage the amount o...
This paper proposes a novel technique for converting a given animated mesh into a series of displace...
Applications such as video games or movies often contain deforming meshes. The most-commonly used r...
In recent years, multiresolution models have progressed substantially. At the beginning, discrete mo...
Triangles meshes are the most popular standard model used to represent polygonal surfaces in Compute...
Triangles meshes are the most popular standard model to represent polygonal surfaces in Computer Gra...
Triangle strips have been widely used for static mesh representation because they are optimal for re...
In this paper we present a new continuous multiresolution approach which has been developed for the ...
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The ...
Multiresolution models are widely employed in computer graphics applications in order to reduce the ...
Abstract:- Real-time visualization of 3D scenes is a very important feature of many computer graphic...
We present a method to dynamically apply local refinements to an irregular triangle mesh as it defor...
Multiresolution shape representation is a very effective way to decompose surface geometry into seve...
Extensive research has been carried out in multiresolution models for many decades. The tendency in...
During the last years the concept of multi-resolution modeling has gained special attention in many ...
Image synthesis techniques are present in a wide range of applications as they leverage the amount o...
This paper proposes a novel technique for converting a given animated mesh into a series of displace...