International audienceThis paper presents a novel algorithm for hierarchical random accessible mesh decompression. Our approach progressively decompresses the requested parts of a mesh without decoding less interesting parts. Previous approaches divided a mesh into independently compressed charts and a base coarse mesh. We propose a novel hierarchical representation of the mesh. We build this representation by using a boundary-based approach to recursively split the mesh in two parts, under the constraint that any of the two resulting submeshes should be reconstructible independently. In addition to this decomposition technique, we introduce the concepts of opposite vertex and context dependant numbering. This enables us to achieve seemingl...
The constantly increasing complexity of polygonal models in interactive applications poses two major...
3D Quad mesh plays an important role in various engineering fields. Due to improved design and model...
Compression techniques for triangle-mesh representations of 3D models have been the focus of many re...
International audienceThis paper presents a new lossless, cluster-based randomly-accessible and prog...
Previous mesh compression techniques provide decent properties such as high compression ratio, progr...
International audienceProgressive mesh compression techniques have reached very high compression rat...
Previous work on progressive mesh compression focused on triangle meshes but meshes containing other...
visualization applications are represented by an irregular mesh of bounding quadrilaterals (quads). ...
Many 3D models used in engineering, scientific, and visualization applications are represented by an...
The constantly increasing complexity of polygonal models in interactive applications poses two major...
Modern GIS(Geographic Information System) applica-tion programs and simulation systems have to handl...
AbstractWith the exponential growth in size of geometric data, it is becoming increasingly important...
Recently numerous studies have attempted to develop efficient algorithms for compressing/decompressi...
AbstractWe present a method for compressing non-manifold polygonal meshes, i.e., polygonal meshes wi...
Geometry compression concerns the representation of three-dimensional objects. The goal of geometry ...
The constantly increasing complexity of polygonal models in interactive applications poses two major...
3D Quad mesh plays an important role in various engineering fields. Due to improved design and model...
Compression techniques for triangle-mesh representations of 3D models have been the focus of many re...
International audienceThis paper presents a new lossless, cluster-based randomly-accessible and prog...
Previous mesh compression techniques provide decent properties such as high compression ratio, progr...
International audienceProgressive mesh compression techniques have reached very high compression rat...
Previous work on progressive mesh compression focused on triangle meshes but meshes containing other...
visualization applications are represented by an irregular mesh of bounding quadrilaterals (quads). ...
Many 3D models used in engineering, scientific, and visualization applications are represented by an...
The constantly increasing complexity of polygonal models in interactive applications poses two major...
Modern GIS(Geographic Information System) applica-tion programs and simulation systems have to handl...
AbstractWith the exponential growth in size of geometric data, it is becoming increasingly important...
Recently numerous studies have attempted to develop efficient algorithms for compressing/decompressi...
AbstractWe present a method for compressing non-manifold polygonal meshes, i.e., polygonal meshes wi...
Geometry compression concerns the representation of three-dimensional objects. The goal of geometry ...
The constantly increasing complexity of polygonal models in interactive applications poses two major...
3D Quad mesh plays an important role in various engineering fields. Due to improved design and model...
Compression techniques for triangle-mesh representations of 3D models have been the focus of many re...