Of late we have seen an increase in the use of subdivision techniques for both modeling and animation. They have given rise to a new surface called the subdivision surface which has many advantages over traditional Non Uniform Rational B-spline (NURB) surfaces. Subdivision surfaces easily address the issues related to multiresolution, refinement, scalability and representation of meshes. Many schemes have been introduced that take a coarse mesh and refine it using subdivision. They can be mainly classified as Approximating — in which the original coarse mesh is not preserved, or Interpolating — wherein the subdivision forces the refined mesh to pass through the original points of the coarse mesh. The schemes used for triangular meshes are c...
We introduce the RGB Subdivision: an adaptive subdivision scheme for triangle meshes, which is based...
We present an adaptive subdivision scheme for unstructured tetrahedral meshes inspired by the √3-sub...
In order to achieve a smooth surface while rendering a triangle-based mesh, we need to eliminate the...
Of late we have seen an increase in the use of subdivision techniques for both modeling and animatio...
One problem in subdivision surfaces is the number of facets grows exponentially with the level of su...
One problem in subdivision surfaces is the number of facets grows exponentially with the level of su...
Subdivision is a method to create a smooth surface from a coarse mesh by subdividing the entire mesh...
Subdivision surfaces were applied to the entire meshes in order to produce smooth surfaces refinemen...
Problem statement: Subdivision surfaces were applied to the entire meshes in order to produce smooth...
This paper presents a new perspective for constructing interpolatory subdivision from primal approxi...
This paper presents a new perspective for constructing interpolatory subdivision from primal approxi...
Catmull-Clark subdivision scheme provides a powerful method for building smooth and complex surfaces...
Catmull-Clark subdivision scheme provides a powerful method for building smooth and complex surfaces...
This paper presents a new perspective for constructing interpolatory subdivision from primal approxi...
This project studies the surface subdivision schemes and the possible combination of these subdivisi...
We introduce the RGB Subdivision: an adaptive subdivision scheme for triangle meshes, which is based...
We present an adaptive subdivision scheme for unstructured tetrahedral meshes inspired by the √3-sub...
In order to achieve a smooth surface while rendering a triangle-based mesh, we need to eliminate the...
Of late we have seen an increase in the use of subdivision techniques for both modeling and animatio...
One problem in subdivision surfaces is the number of facets grows exponentially with the level of su...
One problem in subdivision surfaces is the number of facets grows exponentially with the level of su...
Subdivision is a method to create a smooth surface from a coarse mesh by subdividing the entire mesh...
Subdivision surfaces were applied to the entire meshes in order to produce smooth surfaces refinemen...
Problem statement: Subdivision surfaces were applied to the entire meshes in order to produce smooth...
This paper presents a new perspective for constructing interpolatory subdivision from primal approxi...
This paper presents a new perspective for constructing interpolatory subdivision from primal approxi...
Catmull-Clark subdivision scheme provides a powerful method for building smooth and complex surfaces...
Catmull-Clark subdivision scheme provides a powerful method for building smooth and complex surfaces...
This paper presents a new perspective for constructing interpolatory subdivision from primal approxi...
This project studies the surface subdivision schemes and the possible combination of these subdivisi...
We introduce the RGB Subdivision: an adaptive subdivision scheme for triangle meshes, which is based...
We present an adaptive subdivision scheme for unstructured tetrahedral meshes inspired by the √3-sub...
In order to achieve a smooth surface while rendering a triangle-based mesh, we need to eliminate the...