The aim of this thesis is to describe the basic properties of multi-agent system Jason and Unity3D game engine. Subsequently, the thesis deals with creating visualization application which is going to communicate over a network connection with an application written in framework Jason for modeling of multi-agent environment. This sends an requests to visualization agents and their environment on the side of visualization application
Many new technical systems are distributed systems that involve complex interaction between humans a...
In every biology fields technological progress continously increases the amount of experimental and ...
The Interactive Intelligence section of the TU Delft would like to replace the game UT3 that is used...
Cílem této práce je popsat základní vlastnosti multi-agentního systému Jason a herního enginu Unity3...
This work deals with creation of simulator of multi-agent system in which agents cooperate. Reader i...
[Abstract] Multiagent systems (MASs) allow facing complex, heterogeneous, distributed problems diffi...
Thesis deals with creation of interface for creating agents in Jason programming language for Unreal...
The aim of this work is to create a 2D flight simulator using Jason multi-agent system and AgentSpea...
Main goals of this work are to present game development process and game engine Unity3D and develop ...
The game engines are one of the essential and daily used applications on the game development field....
The thesis is concentrated on the developing artificial intelligence agent for a test game by using...
As scientists from various domains increasingly resort to agent-based simulation for a more thorough...
Abstract. This paper presents the VisualAgent a software development environment that assists the sp...
This thesis introduces the reader to topics of social networks and multi-agent systems. It's goal is...
An agent is an autonomous entity that perceives its environments, and upon that input, responded wit...
Many new technical systems are distributed systems that involve complex interaction between humans a...
In every biology fields technological progress continously increases the amount of experimental and ...
The Interactive Intelligence section of the TU Delft would like to replace the game UT3 that is used...
Cílem této práce je popsat základní vlastnosti multi-agentního systému Jason a herního enginu Unity3...
This work deals with creation of simulator of multi-agent system in which agents cooperate. Reader i...
[Abstract] Multiagent systems (MASs) allow facing complex, heterogeneous, distributed problems diffi...
Thesis deals with creation of interface for creating agents in Jason programming language for Unreal...
The aim of this work is to create a 2D flight simulator using Jason multi-agent system and AgentSpea...
Main goals of this work are to present game development process and game engine Unity3D and develop ...
The game engines are one of the essential and daily used applications on the game development field....
The thesis is concentrated on the developing artificial intelligence agent for a test game by using...
As scientists from various domains increasingly resort to agent-based simulation for a more thorough...
Abstract. This paper presents the VisualAgent a software development environment that assists the sp...
This thesis introduces the reader to topics of social networks and multi-agent systems. It's goal is...
An agent is an autonomous entity that perceives its environments, and upon that input, responded wit...
Many new technical systems are distributed systems that involve complex interaction between humans a...
In every biology fields technological progress continously increases the amount of experimental and ...
The Interactive Intelligence section of the TU Delft would like to replace the game UT3 that is used...