Thesis deals with creation of interface for creating agents in Jason programming language for Unreal Tournament 2004. Reader is introduced to theory of agent systems, UnrealTournament game and GameBots environment. The paper describes design of this interface and it's implementation. It also deals with the problem of finding path for bots in game. It desribes creation of your own bot using this interface. Finally, efficiency of solution is evaluated
The aim of this work is to create a 2D flight simulator using Jason multi-agent system and AgentSpea...
This thesis deals with agent behavior evolution for the environment of a real computer game using ev...
Abstract. This paper gives an overview of a proposed strategy for the “Cows and Herders ” scenario g...
Abstract. It remains a challenge with current state of the art tech-nology to use BDI agents to cont...
It remains a challenge with current state of the art technology to use BDI agents to control real-ti...
The goal of this bachelor`s thesis is to design and implement a gamebot for Unreal Tournament 2004 g...
This paper describes Gamebots, a multi-agent system infrastructure derived from an Internet-based mu...
The aim of this thesis is to describe the basic properties of multi-agent system Jason and Unity3D g...
Abstract — Agent based systems are becoming popular outside the agents research community, among bio...
In the present work we design and develop the benchmarks for the computer controlled agents (bots) i...
This Bachelor's thesis analyzes artificial intelligence and method, which are used in artificial int...
This report describes author’s efforts and achievements during his one-year Final Year Project. Ther...
This thesis deals with general game playing agent systems. On the contrary with common agents, which...
With the emergence of complex computer games and advanced gaming hardware, possibilities for overcom...
We introduce an interface for connecting agent platforms to environments. This interface provides ge...
The aim of this work is to create a 2D flight simulator using Jason multi-agent system and AgentSpea...
This thesis deals with agent behavior evolution for the environment of a real computer game using ev...
Abstract. This paper gives an overview of a proposed strategy for the “Cows and Herders ” scenario g...
Abstract. It remains a challenge with current state of the art tech-nology to use BDI agents to cont...
It remains a challenge with current state of the art technology to use BDI agents to control real-ti...
The goal of this bachelor`s thesis is to design and implement a gamebot for Unreal Tournament 2004 g...
This paper describes Gamebots, a multi-agent system infrastructure derived from an Internet-based mu...
The aim of this thesis is to describe the basic properties of multi-agent system Jason and Unity3D g...
Abstract — Agent based systems are becoming popular outside the agents research community, among bio...
In the present work we design and develop the benchmarks for the computer controlled agents (bots) i...
This Bachelor's thesis analyzes artificial intelligence and method, which are used in artificial int...
This report describes author’s efforts and achievements during his one-year Final Year Project. Ther...
This thesis deals with general game playing agent systems. On the contrary with common agents, which...
With the emergence of complex computer games and advanced gaming hardware, possibilities for overcom...
We introduce an interface for connecting agent platforms to environments. This interface provides ge...
The aim of this work is to create a 2D flight simulator using Jason multi-agent system and AgentSpea...
This thesis deals with agent behavior evolution for the environment of a real computer game using ev...
Abstract. This paper gives an overview of a proposed strategy for the “Cows and Herders ” scenario g...